#101827: "Auto-Win if Win is Obvious"
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As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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Google Chrome v118
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As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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Google Chrome v118
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• ¿Qué navegador estás usando?
Google Chrome v118
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• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• ¿Qué navegador estás usando?
Google Chrome v118
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v118
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• ¿Qué acción de juego querías realizar?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v118
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• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v118
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• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• ¿Qué navegador estás usando?
Google Chrome v118
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
-
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v118
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• ¿Qué navegador estás usando?
Google Chrome v118
Historial de informes
Thank you for your feedback, don't you think the BGA "concede" option is the solution (like in Chess ) ? Did you try it on the game ?
progression = currentMoves / nbMaxMoves *100
with nbMaxMoves = 2*28 ( 4 blacks pawns can move 7 times each),
It is a good progression when the black player is going to win a long fight, but black player could block white faster, or white can pass through faster; maybe Chess-like players could tell their BGA experience about progression computation relevance ?
This explains the progression of 11/54 = 20% in your table n°427983913 when the white player is ready to "auto-finish" in 1 move.
For now, the speed of the white pawn is not taken into account because it can move backward at any time. If you have an idea that would have bring a progression >50 in THIS case and in general, I would consider it.
like xiangqi.
Also I may study an auto-win for Sheep when it reaches the wolves line so that wolves cannot win; but I don't want to add an auto-win for wolves because when the black player is not doing perfect moves, they still can loose (it happened to me several times when I test).
We now have an auto win condition when the sheep cannot be blocked by enough wolves : if there are 2 empty spaces in front of the sheep, and stricty less than 2 wolves can reach these positions.
In the goal of not wasting time, we now have an auto move (Sheep/wolf) if the player has only 1 possible move during their turn (because this is a public information, no need to wait 2 days ...).
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