#111774: "Malicious players can prolong game forever"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Mozilla v5
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. • ¿Qué navegador estás usando?
Mozilla v5
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. • ¿Qué navegador estás usando?
Mozilla v5
-
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Mozilla v5
-
• ¿Qué acción de juego querías realizar?
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. • ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I've played two games in which two other players (presumably cooperating with each other) deliberately avoided killing me when they could have, by just discarding Bang! and other offensive cards instead of playing them. Statistically, if two out of three players refuse to play to win, then there are situations where the game can continue indefinitely: e.g. if the third player never gets a gun or a Cat Balou and the other two both have a Mustang, or if one of the malicious players is Pedro Ramirez and can apply the jail gauntlet. Proposing to abandon the game is not effective if the other players are deliberately trying to prolong the game and force the non-malicious player to quit.
It would be helpful to detect these situations (a player having offensive cards but not playing those cards for many turns in a row) and then give any single player the option to end the game unilaterally without using karma. • ¿Qué navegador estás usando?
Mozilla v5
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