#113685: "Game is not playable on mobile / safari iOS"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
Tried to play on my phone
• ¿Qué navegador estás usando?
Safari on iPhone
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
Tried to play on my phone
• ¿Qué navegador estás usando?
Safari on iPhone
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• ¿Qué navegador estás usando?
Safari on iPhone
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• ¿Qué navegador estás usando?
Safari on iPhone
-
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
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• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
Tried to play on my phone
• ¿Qué navegador estás usando?
Safari on iPhone
-
• ¿Qué acción de juego querías realizar?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
Tried to play on my phone
-
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
Interface did not load correctly. Cards could not be chosen or selected.
• ¿Qué navegador estás usando?
Safari on iPhone
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
Tried to play on my phone
• ¿Qué navegador estás usando?
Safari on iPhone
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• ¿Qué navegador estás usando?
Safari on iPhone
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
-
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
Tried to play on my phone
• ¿Qué navegador estás usando?
Safari on iPhone
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I'm not able to load up the game on my phone. I have to play exclusively on PC. It would be great if the mod could be fixed up to work better on iphones/ iOS.
• ¿Qué navegador estás usando?
Safari on iPhone
Historial de informes
The first load of the day will work for me, but any subsequent loads get stuck. I wonder if there’s some caching issue.
iPhone 14 with iOS 17.2 with Chrome
Google Chrome 121.0.6167.138 (Official Build) stable (64-bit)
Revision b627f69c1f9c...
OS iOS
User Agent Mozilla/5.0 (iPhone; CPU iPhone OS 17_2 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) CriOS/121.0.6167.138 Mobile/15E148 Safari/604.1
Iphone 12 IOS 17.2.1
Google Chrome Version 121.0.6167.138
Tried Safari and I have the same issue
I’m on an iPhone 13, using Safari.
I've experienced the same on the off-chance the game actually loads.
When the game did load once, not all the cards in the market loaded (the spots just appeared blank). The cards that were there were very low resolution and remained low resolution even upon zooming in. During zooming, some of the loaded market cards disappeared and then the whole tab went blank, just like when it fails to load initially.
"In Chrome or Edge on iPhone, open a new tab and go to about:inspect . Click Start Logging. Keep this tab open and open a new one. In the new tab, go to the site that you need to test and run the user scenario that will trigger a the console logs you need to see."
This is the log from chrome://inspect for the tab, same as when the page was blank or after reloading the blank page:
LOG After first require
LOG [object Object]
LOG Socialconnect: FB loaded
LOG Socialconnect: firing up dojo topic 'FB ready'
LOG Main page addOnLoad
LOG [object Object]
imgur.com/a/Qpx3Znj
It shows the part where the "Opening the Game Box" step usually hangs and a visual error that cropped up the one time I did manage to load in (it looked like the images at the "top" of the screen all dropped away and were replaced with a large white space).
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/3/paxrenaissance?table=479446213
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/10/paxrenaissance?table=479489781
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
I usually use BGA as a Safari web app, but I get this issue both in Safari and Chrome as well.
I can get the game to partially load the first time I try every so often (get into the table but card art does not load), but subsequent attempts hand at Opening the game box. I can't isolate what causes one or the other, it seems after I leave it for a while it's the partial load and then any subsequent attempts it's the hang.
Error log in Chrome (I've been testing this with Replays, which also cause the issue):
boardgamearena.com/gamereview?table=484845312
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
ERRORHTTP code 0 /archive/archive/logs.html
ERRORRequestError: Unable to load /archive/archive/logs.html?table=484845312&translated=true&dojo.preventCache=1709942653795 status: 0
boardgamearena.com/archive/replay/240305-1000/?table=484845312&player=1692706&comments=94383660;
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
Please let me know if you would like any additional information
First three blocks are an instance of it getting to the table but only partially loaded card art and freezing, the next two blocks are a hang at the loading bar, and the last two blocks are a hang at the loading bar for a different table than the first two examples
boardgamearena.com/gametables?game=1910&all
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGMain page addOnLoad
LOG[object Object]
boardgamearena.com/table?table=485226581
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/11/paxrenaissance?table=485226581
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGebg.site.gametables onLoad
LOG[object Object]
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
boardgamearena.com/gametables?game=1910&all
LOGAfter first require
LOG[object Object]
LOGebg.core.mainsite object created
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
LOGSocialconnect: Google Identity Services library loaded
LOGSocialconnect: firing up dojo topic 'Google Identity Services library ready'
LOGebg.site.gametables onLoad
LOG[object Object]
boardgamearena.com/9/paxrenaissance?table=485201078
LOGAfter first require
LOG[object Object]
LOGMain page addOnLoad
LOG[object Object]
LOGSocialconnect: FB loaded
LOGSocialconnect: firing up dojo topic 'FB ready'
Agregar a este informe
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
