#113762: "Speed up asynchronous play"
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v120
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v120
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • ¿Qué navegador estás usando?
Google Chrome v120
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• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • ¿Qué navegador estás usando?
Google Chrome v120
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v120
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• ¿Qué acción de juego querías realizar?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v120
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v120
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • ¿Qué navegador estás usando?
Google Chrome v120
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v120
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I have two suggestions that I think would be nice to speed things up, particularly for asynchronous play.
1. Currently, each player has a turn to use their megastructures, then each player has a turn to pay for their authority level. It would be nice if instead, player A had a turn to use their megastructures and to pay for their authority level, then player B, etc. as it would mean several less turns to wait for in an async game and the gameplay is not affected. (I also think it should just be simultaneous or at least have a configuration option to be simultaneous, but that has already been rejected. Why not give players the option to configure it that way if they don't think it matters?)
2. When a player can't pay for their authority level, they still have to click Confirm even though there is no possible action they can take. In that situation the game should just progress - there's no reason to wait for the player to make a move when there is no possible move they can make. • ¿Qué navegador estás usando?
Google Chrome v120
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2. Make sense
Currently, it looks like:
Player A income
Player B income
Player C income
Player A pay for authority
Player B pay for authority
Player C pay for authority
It would be half as many async turns if it instead was
Player A income, player A pay for authority
Player B income, player B pay for authority
Player C income, player C pay for authority
That's what I'm saying in item 1, not that it should be simultaneous (although I also think it should just be simultaneous)
Final remark regarding the aspect of simultaneous play, specifically for structures P3, P5, and P7, it's apparent that enabling simultaneous action is not feasible. This is due to the fact that certain rewards, such as receiving a deep space tile (with a military academy), a medal (with a transporter), or other items, are contingent on turn order. Attempting to differentiate based on which structures are in play could lead to confusion and complexity in implementation. Moreover, it's highly probable that such an approach might introduce additional issues and instability into the game.
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- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
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