#115339: "Please add option for simultaneous harvests"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Mozilla v5
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de pantalla de este error (buena práctica), puedes usar un servicio de hospedaje de imágenes a tu elección (snipboard.io, por ejemplo) para subirla y copiar/pegar el enlace aquí. ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • ¿Qué navegador estás usando?
Mozilla v5
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • ¿Qué navegador estás usando?
Mozilla v5
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• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • ¿Qué navegador estás usando?
Mozilla v5
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Mozilla v5
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• ¿Qué acción de juego querías realizar?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
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• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor, describe el problema de visualización. Si tienes una captura de pantalla de este error (buena práctica), puedes usar un servicio de hospedaje de imágenes a tu elección (snipboard.io, por ejemplo) para subirla y copiar/pegar el enlace aquí.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de pantalla de este error (buena práctica), puedes usar un servicio de hospedaje de imágenes a tu elección (snipboard.io, por ejemplo) para subirla y copiar/pegar el enlace aquí. ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • ¿Qué navegador estás usando?
Mozilla v5
Historial de informes
A short calculation on the back of a napkin implies that simultaneous harvests would shave of about 15% of time in a turn based Caverna game, which is significant.
By now I have played hundreds of games. I don't think I was ever influenced by what opponents were doing during harvest.
The biggest waste of time during harvest is breeding, where the game halts to have you reorganize your animals, while there is plenty of space. And also when you have a ruby but no possibility to create a new breeding pair.
Instead of doing it simultaneously, automatically completing the turn of each player that cannot or don't want to do anything particular will speed it up a lot, while still allowing those who need to reorder animals or want to use rubies the chance to do so.
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