#116897: "Level 3 challenges are too luck dependent on your trail card draws IMO"
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This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
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Chrome on iOS
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This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
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Chrome on iOS
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • ¿Qué navegador estás usando?
Chrome on iOS
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • ¿Qué navegador estás usando?
Chrome on iOS
-
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Chrome on iOS
-
• ¿Qué acción de juego querías realizar?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
-
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Chrome on iOS
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Chrome on iOS
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • ¿Qué navegador estás usando?
Chrome on iOS
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Chrome on iOS
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • ¿Qué navegador estás usando?
Chrome on iOS
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I achieved all of the level 1 and level 2 challenges in a reasonable number of attempts. I thought their difficulty level was generally balanced. They were a lot of fun, and challenging at times.
However the level 3 grind is currently onerous. I would rather play other games.
The rules are properly implemented and there is nothing to improve here regarding the gameplay.
You could post your request to the forum or send it to the publisher/game designer.
Thanks
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