#13021: "Elo 400: create a threshold between strong players and expert players"
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Descripción detallada
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The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
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Mozilla v5
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The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Mozilla v5
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Qué navegador estás usando?
Mozilla v5
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Qué navegador estás usando?
Mozilla v5
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Mozilla v5
• ¿Qué acción de juego querías realizar?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
• ¿En qué etapa de la partida ocurrió el problema (cuál era la instrucción actual del juego)?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Qué navegador estás usando?
Mozilla v5
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Mozilla v5
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• ¿Qué navegador estás usando?
Mozilla v5
Historial de informes
Feel free to debate!
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
300 & 400 players are TOTALLY different level
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
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