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#131949: "End game scoring is not correct"
notabug: Esto no es un error
1
¿Sobre qué es este informe?
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Error de visualización: cierta información del juego se mostraba erróneamente (sin repercusiones importantes en el juego)
Descripción detallada
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I just completed a game and my end score was 19 fief points, but the Final Game Result score was displayed as only 4 points.• ¿Qué navegador estás usando?
Google Chrome v126
Historial de informes
anomander64 • Los desarrolladores aún no han podido reproducir el error:
28 jul 2024 8:37 • Not a huge issue, since my real score was recorded in the log. But it should display the correct end result, so I have something to aim for next time.
ufm • Esto no es un error:
28 jul 2024 9:04 • Not a bug. The final score determines the rating gained: (Fief score - 15) x Difficulty multiplier (Introductory setup: x1, Standard setup: x2)
anomander64 • Esto no es un error:
28 jul 2024 9:15 • Ahh... That makes sense.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
Cheers.
Although, is it documented anywhere? I can't see it anywhere in the rules or FAQ's, etc.
ufm • Esto no es un error:
28 jul 2024 9:42 • It's not related to the game rules at all.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
BGA solo or co-op games treat all games with positive score as wins, so I intentionally changed the score to display losses as losses.
mcloutre • Esto no es un error:
29 jul 2024 18:09 • I believe you should not change the rule of the game;
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
The fact that BGA should accept solo/coop games positive score as defeats should be a feature that is implemented into BGA itself and not a hack in your implementation
ufm • Esto no es un error:
29 jul 2024 18:14 • I didn't modify any rules: the player wins if they have at least 16 fief points.
After all, this modification is done to enforce this rule (facepalm).
After all, this modification is done to enforce this rule (facepalm).
DogEgg258 • Esto no es un error:
14 ago 2024 11:26 • I believe this is a bug, not in the technical one but in the design. There should be a text in the interface tells how the score are calculated (like Ark Nova), since the shown score are not same as the orginal game rules.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
The score should correctly display the player's game results, so that it can be intuitively known by the player when sharing or when other players are checking.
Moreover, regardless of whether the player succeeds or fails, the points earned should not be ignored. Even if the display shows negative points indicating failure, they should be shown rather than simply giving a score of zero.
ufm • Esto no es un error:
14 ago 2024 12:12 • Check the log.
FYI, some scenarios have defeat conditions which ignore the fief scores.
FYI, some scenarios have defeat conditions which ignore the fief scores.
ufm • Esto no es un error:
22 ago 2024 7:05 • Rating gained in vanilla game victories:
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
(Fief score - 15) x Difficulty multiplier
- Introductory setup: x1
- Standard setup: x2
Rating gained in scenario victories:
((Fief score - 15) + Season modifier + Consecutive win bonus) x Difficulty multiplier
- In 'Same Day Delivery' scenario, the fief score is treated as (20 + completed deliveries - target delivery score)
- Normal scenario: x2
- Challenge mode: x4
- Season modifier: Summer/Fall/Winter/Spring - 1/2/3/4
- Consecutive win bonus: Normal/Challenge - 1/2, cumulative (resets to 0 if lost)
DrJams • Esto no es un error:
25 jun 2025 1:36 • I understand this now after reading the reply, but I will point out that NOWHERE does the final fief score appear. Not in the Game Results and not in the Final Situation. There are so many stats shown so I suggest you at least show the final fief total somewhere. It would also help to show a running tally of the fief score during game, especially for mobile. Thank you and I do appreciate your time :)
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Por favor agrega aquí cualquier cosa que sea relevante para reproducir este error o entender tu sugerencia:
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.