#132931: "Daybreak: Ability to re-order cards in your hand."
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v126
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • ¿Qué navegador estás usando?
Google Chrome v126
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • ¿Qué navegador estás usando?
Google Chrome v126
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • ¿Qué navegador estás usando?
Google Chrome v126
-
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v126
-
• ¿Qué acción de juego querías realizar?
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
-
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v126
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v126
-
• Por favor, describe el problema de visualización. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • ¿Qué navegador estás usando?
Google Chrome v126
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • ¿Qué navegador estás usando?
Google Chrome v126
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The order in which cards are played is crucial for engine building and the cards can have multiple dependencies on on other cards being played first to work at all or to be most effective. It's possible to have a lot of cards in your hand towards the end of the game, (my most so far is 11 and I've played only about 10 games), this creates a lot of complexity, and its hard to holdall your plans in your mind.
Being able to re-order the cards in your hand (ie from left to right on the screen) would help to correctly sequence moves. Click and drag functionality would be ideal if possible.
Alternatively, being able to mark some cards for discard, would help to identify how many cards can be discarded to activate other cards.
Being able to write a sticky note on each card would also be cool, but that's probably an over-engineered solution.
It's a great game, and a great platform
thanks! • ¿Qué navegador estás usando?
Google Chrome v126
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- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
