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Informes de Orléans
#133857: "Easier goods selection during Harvest event"
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Sugerencia: en mi opinión, esta idea puede mejorar mucho la implementación del juego
Descripción detallada
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
Rather than clicking the good you want to pay multiple times, it would be much easier to have +/- buttons for each good so if you want to pay 3 cheese you can click that or divide up your payment among goods types.• ¿Qué navegador estás usando?
Google Chrome v116
Historial de informes
13 ago 2024 20:30 •
jordijansen • Esta sugerencia aún no ha sido analizada por los desarrolladores:
14 ago 2024 11:19 • Low priority for me since this only affects Harvest C and in lesser capacity Harvest B because those are the only events where you need to pay multiple things.
jordijansen • Esta sugerencia aún no ha sido analizada por los desarrolladores:
14 ago 2024 11:35 • Besides that, you can already undo your payments if you want to change them.
ridogi • Esta sugerencia aún no ha sido analizada por los desarrolladores:
1 sep 2024 16:26 • If you're playing real time the interface for you to select your goods disappears and flashes back as other players make their selections.
SoulSpar • Esta sugerencia aún no ha sido analizada por los desarrolladores:
10 oct 2024 1:04 • Agree that it's currently annoying that other player actions cause your buttons to disappear/reappear.
Could we not please have a single button that says something like "pay the 1/2/3 lowest value foods you have"?
Could we not please have a single button that says something like "pay the 1/2/3 lowest value foods you have"?
lyrebird • Esta sugerencia aún no ha sido analizada por los desarrolladores:
24 dic 2024 10:12 • Alternatively, allow player A to complete their payment(s), then Player B, and so on.
However, this would cause some delay in Turn Based games. Perhaps the first player to start making a payment must complete their payments, and then the next "quickest" player completes theirs, and so on.
Hope this helps.
However, this would cause some delay in Turn Based games. Perhaps the first player to start making a payment must complete their payments, and then the next "quickest" player completes theirs, and so on.
Hope this helps.
nccc • Esta sugerencia aún no ha sido analizada por los desarrolladores:
19 ene 2025 10:08 • maybe just make an option to auto pay the lowest value tile?
kriswh • Esta sugerencia aún no ha sido analizada por los desarrolladores:
11 feb 2025 5:55 • I'd love an option to autoplay the lowest valued items, particularly for async games, where it's annoying to have to wait for other people to do the obvious thing.
SimplicatusGames • Esta sugerencia aún no ha sido analizada por los desarrolladores:
13 feb 2025 20:34 • Autoplay the lowest valued items would be useful for both real-time and turn-based games. Other than that, it seems that the current solution works quite well if people playing real-time can be patient for a few seconds and/or agree on who goes first.
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