#157470: "Make ELO fairer more consistently for lower ranked players in "Century: Spice Road""
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I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
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Brave
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I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Brave
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • ¿Qué navegador estás usando?
Brave
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• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • ¿Qué navegador estás usando?
Brave
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Brave
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• ¿Qué acción de juego querías realizar?
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Brave
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• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Brave
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • ¿Qué navegador estás usando?
Brave
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Brave
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I think the ELO system takes too many points sometimes from players in the 100 to 300 range when they play against higher ranked players. For example, my rating is around 400 right now; in my most recent game, my opponent entered with ELO of 135. When she lost, she was penalized 11 points of ELO while I gained about 4. It seems like she also should only lose 4, because a loss is natural under that circumstance. She should gain 11 or more if she beats me, and I should lose 11 or more if she beats me. In other words, the expected result should produce only a small change, while an unexpected result should produce a large change., and the two players should experience a change of similar size, I think. Why should the weaker player unfairly suffer more just for producing the expected result? (I've never seen how the formula works. If I'm missing the logic here, maybe post the ELO formula where it can be understood.)
By eye, it seems like sometimes the ELO penalizes the lower player too much, but sometimes it treats them fairly, as fairly is described above. Does the formula change from time to time by accident? If so, maybe the settings can be stabilized. • ¿Qué navegador estás usando?
Brave
Historial de informes
I haven't tracked this precisely - I am reporting based on what I've noticed, but have not written down specific cases. I just pulled the table number from my history and otherwise am going by memory. I have seen this happen several times.
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- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
