#175096: "Make monster highlighting colourblind-accessible"
¿Sobre qué es este informe?
¿Qué ha pasado? Por favor, selecciona una de las opciones siguientes
¿Qué ha pasado? Por favor, selecciona una de las opciones siguientes
Por favor, comprueba si ya hay un informe sobre el mismo tema
Si es así, por favor VOTA por este informe. ¡A los informes con más votos se les da PRIORIDAD!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descripción detallada
-
• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v137
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v137
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • ¿Qué navegador estás usando?
Google Chrome v137
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • ¿Qué navegador estás usando?
Google Chrome v137
-
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v137
-
• ¿Qué acción de juego querías realizar?
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
-
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v137
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v137
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • ¿Qué navegador estás usando?
Google Chrome v137
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v137
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I have a friend with colourblindness who cannot see the green flash over the standard BGA background when a monster can be beaten, so they always need to take more time to check whether they can defeat a monster, making the game uneven in multiplayer mode. Could you make it something colour-free (e.g. have the border pulse between black and white, or transparent to white, or transparent to black) so that players with any colour vision condition can see it as well, getting the same information as a standard-vision player?
Alternatively, could you at least make the pulsing visible to all players, so that other players can inform them of what's doable? Though I'd prefer the colour-free version, as that would make it equitable in solo play as well. • ¿Qué navegador estás usando?
Google Chrome v137
Historial de informes
Agregar a este informe
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
