#23454: "Different mouse pointer for the "Shield end game points" table"
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Mozilla v5
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Mozilla v5
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • ¿Qué navegador estás usando?
Mozilla v5
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • ¿Qué navegador estás usando?
Mozilla v5
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Mozilla v5
-
• ¿Qué acción de juego querías realizar?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
-
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Mozilla v5
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
Thanks for this rapid adaptation of Marco Polo sequel !
The detailed table is a good idea, and changing the mouse pointer (on PC) is an incentive to click on it.
As it's not an action, but rather information, what about having a "?" hover pointer instead (or an information logo, eye...) ? • ¿Qué navegador estás usando?
Mozilla v5
Historial de informes
* directly pointing the associated points for the current situation (not visible in the main/personnal board) for the player or all the players (for the known +1) - May help on phone too if it hides the x(y) info. Might use rows of coloured houses maybe ? and/or a surrounding circle for the current player ?
* check sign (or colored house) where the player has an outpost. Would sort of hightlight the missing ones
* minus sign (or other) where he lacks an outpost for his objectives
I could list all players and # of known shields in the pop-up.
Not sure about highlighting which are missing. maybe just for the player and not opponents?
I would add if x(y) info is missing on phone I would say it's a display bug, it should appear for mobile users as well.
2/ To easily see/compute how much points you're late, seeing points (as opposed to x(y) already seen on the boards) might be nice
3/ Yep, for the player (missing from the goal).
4/ I was meaning : x(y) might be hidden (behind) on smaller displays
Thank you for your reactivity !
i'll leave this open in case I misunderstood something.
VP do not show very well in the text. What about using the usual VP icon (laurel crown) ?
Thanks !
imgur.com/a/OD8s9Df
Showing where you would have 1+1 (through the goal).
Double green might show where you have your specialized 1+1.
And the remaining unspecialized +1.
For simplicity, we might have no double green/double red, and have global remaining +1 (like in in the individual board)
I would still leave the VP below along with opponents, unless opponents seems unnecessary.
then the red checks would only appear in pairs to match double green. It highlights the fact that 2 levels spots are available/reached.
In other presentations, special symbols (or colors) might design reached/unvisited spots from the card goals.
Hope that other players like it also :-)
I find it SO elegant, that I'm wondering wether the related display on the player boards should be what it is (i.e. the +1 shield icon followed by 0(shield total)...) What about directly displaying the VP from the shields, as it's the competitive information ? With a specific icon (I wonder which one...), or VP icon ? You even might have the same help pointer and trigger the nice table from this spot.
If you find this interesting, should I create a new suggestion for this point ?
Thanks again for this new display !
for example if you fulfill a contract giving +1 shield, a little shield goes from the contract to the +1 shield indicator.
thinking players might get confused if the # goes up more than 1. if you get a +1 shield you expect the number to go up by 1 and not number of VPs.
But if we have a dedicated target icon on the board, to "those points that you get by having shields in the right outposts as well as +1 shields" (or just VP icon with the right hint text) that is different... it just shows that this flying icon contribute to somewhat different (just like selling ressources might gain money and or points)
What about clicking on each player board "+1" icon (or its replacement) to open the table too ? Might help beginners to link this strange "x(y)" text (which is much more complicated than the used/available outpost houses
will make the text clickable.
What about having the icons and their values in a columned "table" ?
Icons on one row, and the values just below (or above)
Agregar a este informe
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
