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Informes de Rallyman: GT
#32753: "New Yellow flag rules (version 1.1 rulebook)"
awaiting: Esta sugerencia aún no ha sido analizada por los desarrolladores
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Sugerencia: en mi opinión, esta idea puede mejorar mucho la implementación del juego
Descripción detallada
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According to new version 1.1 rules: "When a Yellow Flag token is drawn, place it on the track tile where the Loss of Control occurred. A player may not move alongside another car on the tile where this token is placed nor on the tiles directly before and after it. This does not apply to cars that are off the track or in Gear 0 however. Cars that are already alongside others when this token is placed may move normally. Multiple Yellow Flag tokens have no additional effect. When the player who drew the yellow flag starts a following turn in Gear 0, they remove the Yellow Flag token and place it on their Dashboard. The token has no further effect at this point."
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Historial de informes
kolofardos • Esta sugerencia aún no ha sido analizada por los desarrolladores:
25 ene 2021 22:37 • rulebook link (page 18): www.dropbox.com/s/1fkk01eyfbyewaa/RALLYMAN-GT_CORE_Rulebook_1-1_EN.pdf?dl=0
compte obelète • Esta sugerencia aún no ha sido analizada por los desarrolladores:
28 ene 2021 22:55 • yeah, it's making more sense that dosen't impact the car way before or far after, only the tile that happened and the next and previous tiles.
kolofardos • Esta sugerencia aún no ha sido analizada por los desarrolladores:
9 feb 2021 10:48 • I didn't get it the first time but I think that with the new rules, a Yellow Flag lasts only one turn after the player has LOCed :
"When the player who drew the Yellow Flag STARTS A FOLLOWING TURN IN GEAR 0, they remove the Yellow Flag token and place it on their Dashboard. The token has no further effect at this point."
UPPERCASE emphasis mine
"When the player who drew the Yellow Flag STARTS A FOLLOWING TURN IN GEAR 0, they remove the Yellow Flag token and place it on their Dashboard. The token has no further effect at this point."
UPPERCASE emphasis mine
Affensprung • Esta sugerencia aún no ha sido analizada por los desarrolladores:
9 feb 2021 13:45 • @kolofardos - I think that will be two turns in total:
0: LOC get into gear 00
1: get back to track in gear 0
2: START driving again IN GEAR 0
As Holy Grail Games are actually reworking the rules ... maybe someone could tell them that this part is not as clear as it should be.
0: LOC get into gear 00
1: get back to track in gear 0
2: START driving again IN GEAR 0
As Holy Grail Games are actually reworking the rules ... maybe someone could tell them that this part is not as clear as it should be.
flolem • Esta sugerencia aún no ha sido analizada por los desarrolladores:
21 mar 2021 21:57 • Yes that normally 2 turn with yellow flag.
The yellow flag is removed when the player is in speed 0 and that his turn. Even if his turn is skipped (blocked), the yellow flag is removed, which is not the case right now.
The yellow flag is removed when the player is in speed 0 and that his turn. Even if his turn is skipped (blocked), the yellow flag is removed, which is not the case right now.
compte obelète • Esta sugerencia aún no ha sido analizada por los desarrolladores:
26 mar 2021 20:56 • We could do that change in 4-5 days? Meanwhile, is there a list of temporary not playable, so people could finish the others games in the rules we have right now?
Akudiso • Esta sugerencia aún no ha sido analizada por los desarrolladores:
9 abr 2021 10:26 • Please, implement this feature
pabula • Esta sugerencia aún no ha sido analizada por los desarrolladores:
20 abr 2022 11:23 • We have developers back to fix problems - there is hope this rule will be implemented.
It's one of the most wanted change for me.
Also PRO rules would be nice to have.
Especially in 6 players games on 2 lane tracks.
It's one of the most wanted change for me.
Also PRO rules would be nice to have.
Especially in 6 players games on 2 lane tracks.
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