#38281: "Include "Accept game" feature in Arena game by hiding opponents when accepting (cut down on AFKs)"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v89
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v89
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • ¿Qué navegador estás usando?
Google Chrome v89
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • ¿Qué navegador estás usando?
Google Chrome v89
-
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v89
-
• ¿Qué acción de juego querías realizar?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
-
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v89
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v89
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • ¿Qué navegador estás usando?
Google Chrome v89
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v89
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
Hello,
Arena game - unlike casual games - automatically accept queued games, regardless if everyone is actually present. This is understandable from a certain point of view: in competitive gaming, you shouldn't be able to pick you opponents, as they are shown when accepting a casual game.
However, I've noticed several people - including myself - missing out on their Arena games simply because they haven't noticed that the games have started. This can be due to several reasons, some of which can be attributed to the player being AFK, while others can not. E.g. playing without sounds (for obvious reasons e.g. during quiet time) or with multiple tabs open (which sometimes miss out on sound ques, I think).
The problem is regardless simply avoidable. Also, from an opponents perspective it's better for the game not to start at all, instead of having to wait ~3 minutes to kick someone out. My simple solution for the problem is:
Extend the "Accept game"-feature into Arena game (as on casual games), but simply remove the showing of opponents in the accept screen. I'm sure this would greatly improve the BGA experience by removing unneccesary downtime for everyone with no apparent downside.
Thanks for your great work guys! • ¿Qué navegador estás usando?
Google Chrome v89
Historial de informes
This one hides who the opponent is so that doesn't happen.
I'm tired of this AFK stuff happening. (boardgamearena.com/gamereview?table=638192809 )
Please up vote this and the other one so we can take care of this issue.
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- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
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