#46193: "Split the rule about "a collapse will never cause a fire" from the "Fire dice" rule"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v92
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de pantalla de este error (buena práctica), puedes usar un servicio de hospedaje de imágenes a tu elección (snipboard.io, por ejemplo) para subirla y copiar/pegar el enlace aquí. ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • ¿Qué navegador estás usando?
Google Chrome v92
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • ¿Qué navegador estás usando?
Google Chrome v92
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • ¿Qué navegador estás usando?
Google Chrome v92
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v92
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• ¿Qué acción de juego querías realizar?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v92
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v92
-
• Por favor, describe el problema de visualización. Si tienes una captura de pantalla de este error (buena práctica), puedes usar un servicio de hospedaje de imágenes a tu elección (snipboard.io, por ejemplo) para subirla y copiar/pegar el enlace aquí.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • ¿Qué navegador estás usando?
Google Chrome v92
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de pantalla de este error (buena práctica), puedes usar un servicio de hospedaje de imágenes a tu elección (snipboard.io, por ejemplo) para subirla y copiar/pegar el enlace aquí. ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • ¿Qué navegador estás usando?
Google Chrome v92
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • ¿Qué navegador estás usando?
Google Chrome v92
Historial de informes
I have implemented it as a third fire option, currently called "Limited Fire - BETA".
Please try it and let me know what you think.
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- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de pantalla de este error (buena práctica), puedes usar un servicio de hospedaje de imágenes a tu elección (snipboard.io, por ejemplo) para subirla y copiar/pegar el enlace aquí.
