Todos los informes
Informes de Troyes Dice
#50880: "All for more actions during replay to be "playable""
implemented: Esta sugerencia ya ha sido implementada
1
¿Sobre qué es este informe?
¿Qué ha pasado? Por favor, selecciona una de las opciones siguientes
Sugerencia: en mi opinión, esta idea puede mejorar mucho la implementación del juego
Descripción detallada
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
Most games allow players to select actions during replays so they can "play along" with the game.
However, in Troyes Dice, most actions (except for those that involve clicking on the buildings) that you attempt to select during replays come up as "Unexpected error: BGA service error."
It would be nice to be able to select the actions during replays. I am making a tutorial for the game and giving players the ability to replay these actions (rather than them happening automatically) is beneficial for learning.• ¿Qué navegador estás usando?
Google Chrome v94
Historial de informes
Bobcat Tom • Esta sugerencia aún no ha sido analizada por los desarrolladores:
17 oct 2021 19:42 • I chose one table ID as an example, but all replays of the game act in the same manner.
Bobcat Tom • Esta sugerencia aún no ha sido analizada por los desarrolladores:
17 oct 2021 19:54 • Also, title should be "Allow", not "All". Not sure if there is a way to edit that.
Een • Los desarrolladores piensan que no es una buena idea o que la relación coste/beneficio es muy alta:
22 nov 2021 19:45 • The game you pointed to is a multiplayer game, so what happens is probably that the following move has been played by the other player.
You may be able to go to the correct place to play this player's move with advanced replay feature / next visible change, but probably the easiest for this game would be play a solo game (NB: for tutorials, it's recommended to play a specific game in training mode with a specific scenario in mind rather than simply adding comments to a "normal" game).
You may be able to go to the correct place to play this player's move with advanced replay feature / next visible change, but probably the easiest for this game would be play a solo game (NB: for tutorials, it's recommended to play a specific game in training mode with a specific scenario in mind rather than simply adding comments to a "normal" game).
Een • Los desarrolladores están de acuerdo en que es una buena idea y tienen la intención de trabajar en ella:
22 nov 2021 19:54 • Hmm... no, it doesn't work also with solo mode, so it's indeed an issue with the game development.
Bobcat Tom • Los desarrolladores están de acuerdo en que es una buena idea y tienen la intención de trabajar en ella:
23 nov 2021 0:58 • Yeah the tutorial I made is from a solo game and has the same problem. It makes the tutorial less engaging because players can't actually select a good portion of the actions - they can only physically select the building they want (they can't choose the die or any resources to adjust it and have to rely on the tutorial taking care of those things automatically).
Een • Esta sugerencia ya ha sido implementada:
2 dic 2021 17:42 • It should now be possible on the replay of a fresh game to play the actions.
But at the moment, after a move, any further action will result in a message "you must play the move from the tutorial" because there is an intermediary synchronisation action (which is needed, otherwise we fall back on the previous issue). To jump over this synchronization action and be able to take the next action, you need to use the advanced replay features and the "next visible change" button (you will see the name of the sync action displayed in the log).
Ideally this synchronization action would be automatically skipped by the framework. I'm discussing this with the team, but it may take some time to be properly implemented and deployed.
But in the meantime, with this manual action, you should be able to build an interactive tutorial.
But at the moment, after a move, any further action will result in a message "you must play the move from the tutorial" because there is an intermediary synchronisation action (which is needed, otherwise we fall back on the previous issue). To jump over this synchronization action and be able to take the next action, you need to use the advanced replay features and the "next visible change" button (you will see the name of the sync action displayed in the log).
Ideally this synchronization action would be automatically skipped by the framework. I'm discussing this with the team, but it may take some time to be properly implemented and deployed.
But in the meantime, with this manual action, you should be able to build an interactive tutorial.
Bobcat Tom • Esta sugerencia ya ha sido implementada:
2 dic 2021 20:53 • Thank you very much! I'll implement those changes to my tutorial
Agregar a este informe
Por favor agrega aquí cualquier cosa que sea relevante para reproducir este error o entender tu sugerencia:
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.