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Informes de Space Empires: 4X
#57752: "Space Danger counters"
implemented: Esta sugerencia ya ha sido implementada
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Sugerencia: en mi opinión, esta idea puede mejorar mucho la implementación del juego
Descripción detallada
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I have apparently gotten smacked by Space Danger counters twice, but I have never actually seen the counters, why I don't know. When I log in to take my next turn, the Scouts are gone and the system tiles are empty.
Now, maybe that was just me playing in a hurry and not accurately spotting what my Scouts had uncovered. But since this is an instantaneous effect, I'm wondering if the Space Danger counters can be "turned over" to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter. This just ensures that players aren't wondering where their Scots or other ships went. Obviously, in ftf play this isn't an issue.• ¿Qué navegador estás usando?
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Historial de informes
20 ene 2022 19:11 •
Lunalol • Los desarrolladores están de acuerdo en que es una buena idea y tienen la intención de trabajar en ella:
20 ene 2022 23:19 • "to show an explosion or space debris for the next Turn in case a player misses the Space Danger counter."
That is a really nice idea :)
That is a really nice idea :)
Lunalol • Esta sugerencia ya ha sido implementada:
25 ene 2022 17:01 • DANGER counter will stay still in hex and be removed at end of turn.
Destroyed ships will be displayed to all players but hidden ones will be called "group".
Destroyed ships will be displayed to all players but hidden ones will be called "group".
Warpsmith • Esta sugerencia ya ha sido implementada:
13 feb 2022 3:21 • Hi. This seemed to have happened to us the other day (Feb 10th or 11th) on a 2 player game, my opponent lost 2 scouts in hex, but there was no space danger tag, its just an empty hex. The side history just said 'destroyed' and space is a dangerous place'.
Lunalol • Los desarrolladores están de acuerdo en que es una buena idea y tienen la intención de trabajar en ella:
13 feb 2022 11:37 •
13 feb 2022 16:35 • Yes; sometime they don't stay enough time.
Woody556 • Esta sugerencia ya ha sido implementada:
14 feb 2022 3:19 • Not removing the markers is also confusing. As the rule state they are removed, leaving the hex empty. How do I know the danger was triggered, simply by it being there?
As an alternative if leaving it is good for asynchronous play then the following might work-
Add a new markers, that is danger! (spent), or with a big X over it, or similar, to denote that the danger is going away.
As an alternative if leaving it is good for asynchronous play then the following might work-
Add a new markers, that is danger! (spent), or with a big X over it, or similar, to denote that the danger is going away.
AbacusWizard • Esta sugerencia ya ha sido implementada:
14 feb 2022 5:34 • Would it be possible for revealed Danger markers to just stay until the next turn? Or perhaps displayed for each player until that player clicks it to clear it from display or something? I was teaching some friends the game tonight and the Danger tokens remaining forever ended up being very confusing for everyone.
Lunalol • Esta sugerencia ya ha sido implementada:
14 feb 2022 12:21 • Roll back to old version:
DANGER counter will stay still in hex and be removed at end of turn.
Destroyed ships will be displayed to all players but hidden ones will be called "group".
DANGER counter will stay still in hex and be removed at end of turn.
Destroyed ships will be displayed to all players but hidden ones will be called "group".
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