#60693: "Correct moving rules around nyumba"
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
.
• ¿Qué navegador estás usando?
Google Chrome v99
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
.
• ¿Qué navegador estás usando?
Google Chrome v99
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • ¿Qué navegador estás usando?
Google Chrome v99
-
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • ¿Qué navegador estás usando?
Google Chrome v99
-
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
.
• ¿Qué navegador estás usando?
Google Chrome v99
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• ¿Qué acción de juego querías realizar?
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
.
-
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v99
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
.
• ¿Qué navegador estás usando?
Google Chrome v99
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • ¿Qué navegador estás usando?
Google Chrome v99
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
.
• ¿Qué navegador estás usando?
Google Chrome v99
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • ¿Qué navegador estás usando?
Google Chrome v99
Historial de informes
- Rule says, that a player may not select a single-seeded pit for a move without harvest, if no longer "having" the nyumba, but if he has not lost it but it is only temporarily disabled, then this rule does not apply. This goes along with the before mentioned "in posession" state.
Agregar a este informe
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
