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#7314: "Gem count was not correctly displayed"
fixed: El error ha sido arreglado
1
¿Sobre qué es este informe?
¿Qué ha pasado? Por favor, selecciona una de las opciones siguientes
Error de visualización: cierta información del juego se mostraba erróneamente (sin repercusiones importantes en el juego)
Descripción detallada
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• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
In the first expedition, I(ufm) scored 21 gems but stored gem count was 15 (6 behind)
This display error continued during the entire game (always 6 points behind the actual score), but oddly the final scoring was correct. • ¿Qué navegador estás usando?
Google Chrome v57
Historial de informes
27 Apr 2017 17:12 • ufm • Los desarrolladores aún no han podido reproducir el error:
I pushed 'return to camp' button before all the gem count from new 11 gem card added to the display, and this happened.
F5 didn't fix the problem.
F5 didn't fix the problem.
27 Apr 2017 19:20 • Morgalad • Los desarrolladores aún no han podido reproducir el error:
I Just reviewed this and discovered the cause. the animation was cancelled by a change of state.
CTRL+F5 should solve the issue next time but just in case I'm going to speedup the gem collection fly
CTRL+F5 should solve the issue next time but just in case I'm going to speedup the gem collection fly
27 Apr 2017 19:46 • Morgalad • El error ha sido arreglado:
Fixed, I tweaked animations and now should be ok
Version
incangold/170427-1944/
Version
incangold/170427-1944/
2 Dec 2019 05:59 • TrebledJ • El error ha sido arreglado:
This happened to me as well on table 60784454, Chrome v78. Either the animation for 15 gems going into one player's pocket is too long or the wait before deciding to return/explore is too short. Sure refresh/F5 solved the problem, but it caused me a bit of shock at first, thinking the site was broken. :P
Perhaps speed up the animation based on how many gems a player gets? E.g. animation for 10 gems to 1 player is 5 times faster than animation for 2 gems to 1 player. Or make the wait duration dynamic based on the animation duration?
Perhaps speed up the animation based on how many gems a player gets? E.g. animation for 10 gems to 1 player is 5 times faster than animation for 2 gems to 1 player. Or make the wait duration dynamic based on the animation duration?
23 Apr 2023 19:25 • dits0061 • El error ha sido arreglado:
A similar issue occurred in Table #370066285 / Firefox 112.0.1 .
After Move #96, the score inside the tent was showing as 12(19 is correct). The gem was in the process of moving to the tent when I selected the move.
Additionally, during the 4th round, some players pointed out that I had 1 more gem than others.
We didn't know F5 to fix the problem. After the game was over, we knew the game was going correctly.
How about pausing the game during the animation?
After Move #96, the score inside the tent was showing as 12(19 is correct). The gem was in the process of moving to the tent when I selected the move.
Additionally, during the 4th round, some players pointed out that I had 1 more gem than others.
We didn't know F5 to fix the problem. After the game was over, we knew the game was going correctly.
How about pausing the game during the animation?
Agregar a este informe
Por favor agrega aquí cualquier cosa que sea relevante para reproducir este error o entender tu sugerencia:
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.

