#79476: "Unable to view teammate ability cards"
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Descripción detallada
• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• ¿Qué navegador estás usando?
Google Chrome v108
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• ¿Qué navegador estás usando?
Google Chrome v108
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Qué navegador estás usando?
Google Chrome v108
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Qué navegador estás usando?
Google Chrome v108
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• ¿Qué navegador estás usando?
Google Chrome v108
• ¿Qué acción de juego querías realizar?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
Again, on mobile there is no clear indication that selecting the dice face of a teammate will display their available actions. This is not a sufficient way to present the information that would be available to all players in the physical table top version of the game.• ¿Qué navegador estás usando?
Google Chrome v108
• ¿En qué etapa de la partida ocurrió el problema (cuál era la instrucción actual del juego)?
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• ¿Qué navegador estás usando?
Google Chrome v108
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Qué navegador estás usando?
Google Chrome v108
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
I should be able to view the ability cards of my teammate and a hover text on their dice is not sufficient. On mobile, it is not intuitive or made known that selecting the teammate's rolled dice faces will show their abilities they must choose from.• ¿Qué navegador estás usando?
Google Chrome v108
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
The BGA Studio Guidelines (en.doc.boardgamearena.com/BGA_Studio_Guidelines) state that an adaptation of a game must abide by the following:
- Fidelity to the original game is an absolute requirement.
- Don't try to create a video game: make your game interface as close as possible to how the original board game looks like.
- Don't hide game elements behind menus, submenus, dialogs, etc, but display them directly on the main page.
- Every information visible by players in the real game should be accessible in the adaptation.• ¿Qué navegador estás usando?
Google Chrome v108
Historial de informes
Another option would utilize the same action that the "Toggle Guards" button in a two-player game currently uses. Perhaps it could be implemented as a "Toggle Teammate Cards" button, or possibly a toggle button for each player.
The final option is to have the other player ability cards below my ability cards available for view by scrolling.
Further, BGA adaptations require publisher approval before it can be released. The publisher has made it clear that the other players' cards should not be visible.
I am currently working on clearer messages for the commander's actions. Each issue should be listed as a separate bug report in future.
Consider an asynchronous game. I ask in chat what my teammate's card does. But it's my turn, and they get no notification of it. They don't answer because they don't realize there is anything needed of them. Play stalls out.
I come back to a game where my teammate played their turn. I look in the game log to see what happened. The game log tells me the flavor text name of what my teammate did. Since I can't see the card, I have to hunt the log for what they actually did because I can't remember what the "Feint" action means.
It's all well and good for a designer to want to make a game that fosters this beautiful display of camaraderie and unbreakable, lifelong relationships. But crippling the gameplay experience in this way in the name of bonding and teamwork makes for a weaker overall experience and limits the appeal to a wider audience.
And the argument that we want to avoid having one player tell everyone what to do is invalid; alphagaming is a player problem, not a design problem.
Perhaps the fear of quarterbacking or alphagaming is because you know someone very well with a strong desire to not take input from others and command control?
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- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.