#85084: "Team chat shouldn't be private by default"
¿Sobre qué es este informe?
¿Qué ha pasado? Por favor, selecciona una de las opciones siguientes
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Si es así, por favor VOTA por este informe. ¡A los informes con más votos se les da PRIORIDAD!
| # | Status | Votes | Game | Type | Title | Last update |
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v111
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v111
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • ¿Qué navegador estás usando?
Google Chrome v111
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• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • ¿Qué navegador estás usando?
Google Chrome v111
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v111
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• ¿Qué acción de juego querías realizar?
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v111
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v111
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• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • ¿Qué navegador estás usando?
Google Chrome v111
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v111
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I can understand why some people would want it to be private, but making it public actually forces players to write as if they were playing IRL. You can eavesdrop on the other team's conversation, and in fact you should. There's nothing on the rules against that.
Also, that enables some form of audit that the other team isn't cheating.
My suggestion is to make the being private or public an option on game creation. • ¿Qué navegador estás usando?
Google Chrome v111
Historial de informes
Just make the team chat public at the end of the game to show no cheating occured
Also, if Team A knows wat Team B thinks their words are, they can skew future clues to cause confusion. This is not intended in the game design, I think.
Agregar a este informe
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
