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#89598: "Very very slow on Safari on Mac"
fixed: El error ha sido arreglado
1
¿Sobre qué es este informe?
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En algún momento, no he podido acceder a la interfaz del juego
Descripción detallada
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
All clicks, interface updates and animations are terribly slow on Safari on Mac, macOS 13 and 11 tested.
Other, far complexer games do not have this issue.• ¿Qué navegador estás usando?
Safari v16.4
Historial de informes
Eerko • Los desarrolladores aún no han podido reproducir el error:
27 may 2023 22:01 • Restarting the browser does not help.
Mogri • El error ha sido arreglado:
27 may 2023 22:34 • It may surprise you to learn that your browser does not take the complexity of the game you're playing into account when it decides how quickly to render the page.
For MacOS, the biggest factor in slowdown is drop shadows, and it doesn't matter which browser you're using, because MacOS makes them all use Safari's rendering engine under the hood. Any other browser on any other OS deals with them fine, but MacOS grinds to a halt with just a few drop shadows, and with a few dozen, your browser hard-crashes.
I remove most drop shadows for Safari as a standard practice. For Spots, I had left in drop shadows on the trick tiles, but I suppose even that is too much. I've removed them for MacOS users.
For MacOS, the biggest factor in slowdown is drop shadows, and it doesn't matter which browser you're using, because MacOS makes them all use Safari's rendering engine under the hood. Any other browser on any other OS deals with them fine, but MacOS grinds to a halt with just a few drop shadows, and with a few dozen, your browser hard-crashes.
I remove most drop shadows for Safari as a standard practice. For Spots, I had left in drop shadows on the trick tiles, but I suppose even that is too much. I've removed them for MacOS users.
Eerko • El error ha sido arreglado:
28 may 2023 9:41 •
28 may 2023 17:58 • Thanks, fix confirmed.
FYI, only iOS uses Safari's WebKit engine for all browsers, on macOS each browser can use their own engine, so Chrome and Firefox would have different results.
FYI, only iOS uses Safari's WebKit engine for all browsers, on macOS each browser can use their own engine, so Chrome and Firefox would have different results.
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