#94919: "Interface Clean Up"
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Si es así, por favor VOTA por este informe. ¡A los informes con más votos se les da PRIORIDAD!
| # | Status | Votes | Game | Type | Title | Last update |
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Descripción detallada
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v115
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• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v115
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • ¿Qué navegador estás usando?
Google Chrome v115
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• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • ¿Qué navegador estás usando?
Google Chrome v115
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• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v115
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• ¿Qué acción de juego querías realizar?
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
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• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v115
-
• ¿En qué etapa de la partida ocurrió el problema? ¿Cuál era la instrucción actual del juego?
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v115
-
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • ¿Qué navegador estás usando?
Google Chrome v115
-
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! -
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v115
-
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I really like the implementation, however I feel like it would be better if there was a way to have your own tableau displayed in the same area as the main map? Maybe an option for a smaller map? Right now I'm finding that I need to scroll a lot, which isn't a deal breaker, but can get tedious when it comes to checking board state/provinces/control.
Resource counters seem pretty intuitive, though again, it would be nice to have the option to double up that information on your player board to prevent scrolling up to double check who has what.
Tool tips over the different suits to remind the player what they influence would be nice too (tableau size, hand size, ect).
This is not an easy game to adapt to this kind of setting so credit where it's due, this is a solid implementation. My suggestions are more QOL improvements. The fact this is as smooth as it is is pretty admirable as it is! • ¿Qué navegador estás usando?
Google Chrome v115
Historial de informes
Having the resource counters on player board as well seems like a good idea. Will add that / make it available via preferencee.
i agree that the scrolling up and down is quite annoying.
given that showing the court "loop" only matters during movement of spies, perhaps the interface could be optimized for general use, with a different display that happens just for movement of spies.
i also agree wanting a tool tip on the favored suit indicator that reminds us the effect when a suit is favored.
Agregar a este informe
- Otro ID de partida / ID de jugada
- ¿Se resolvió el problema al pulsar F5?
- ¿Apareció el problema varias veces? ¿Cada vez? ¿Aleatoriamente?
- Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
