Overview
Combine cards to make whole numbers e.g. 5-2-8 is 852, and play the highest value combos in order to empty your hand the fastest.
54 cards numbered 1 to 9 in 6 colors.
Turn
The first player plays 1 card
Following players can play 1 or more cards
The value of the card(s) played must be greater than what is already on the table
Values of multiple cards are combined in such a way to form a whole number of the highest value possible e.g. two cards will form a value in the 10s e.g. 3 and 4 make 43, three cards will form a value in the 100s e.g. 5-2-8 will form 852, and so on
You can play the same quantity of cards as previously played, or exactly 1 more than it, i.e. if there are three cards out, you can play 3 or 4 cards with a higher combined value, but not 5 cards
If you play more than one card, they must all be of the same numeral or same suit e.g. 888 or 5-3-1 of all blue
Once you have played a valid card(s), take one of the cards from the play you just defeated into your hand and discard the rest of the old cards
If you cannot or do not wish to play, you can pass, but you still get a turn when it next comes round to you
Round End
If you were the last to change the game state and it comes round to you to play again, you just won the round
The play area is cleared and you may start again with a new single card as first player
Hand End
If you start the round, and all cards in your hand are the same suit or value, you can play your whole hand instead of just one card and end the hand
Otherwise, when a player empties their hand the Hand is over
Everyone gains 1 point per card still in their hand when this is triggered - Be mindful that on the BGA adaptation, you lose points instead of gaining them
Game End
Depending on the length of the game, the game ends when a player reaches or exceeds 10/15/20 points
The player with the fewest points, wins!