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Phase 3: Scoring and Update
After both players have performed 4 actions, the game proceeds to Phase 3.
Both players reveal the card under their Secret markers, and place this card on their side next to the
corresponding Geisha. Then, compare the number of Item Cards on both sides of each Geisha:
‧One side is more than the other: The side with more Item Cards wins this Geisha. Move
the corresponding Victory Marker to the winning side.
‧Two sides are draw or no cards: Don’t move the Victory Marker.
After scoring, both players calculate the number of Geisha they win and the sum of their Charm
Points. If any player reaches the winning goal, the game ends immediately (See: End of the Game).
If neither players reach the winning goal, proceed to the Update:
‧Pick up ALL the Item Cards on the table and in the box, stack them face-down into a pile
and place them aside.
‧Victory Markers remain in place. Note: Don’t move them back to the center of each Geisha Card.
‧Both players flip their Action Markers face-up.
‧The second player becomes the new starting player.
‧The next round is ready to begin.
Example: Top player wins 3 Geisha, with a total of 8 Charm Points. Bottom player wins 3
Geisha, with a total of 11 Charm Points. Since the bottom player reaches the winning goal, the
game ends immediately. Bottom player is the winner.
© 2016 EmperorS4 Technology Co. Ltd. All Rights Reserved.
16F-2, No.267, Sec. 2, Dunhua S. Rd., Da’an Dist.,
Taipei City 106, Taiwan (R.O.C.)
Tel: +886-2-2732-6972
Email: Boardgamelove@bgl.com.tw
Website: www.Boardgamelove.com.tw
Designer: Kota Nakayama
Artist: Maisherly Chan
Producer: Wei-Min Ling
Original: COLON ARC
Translation: Wei-Min Ling
Proofreading: Smoox Chen
7 Geisha Cards 8 Action Markers
21 Item Cards
Geisha Cards
7 Victory Markers
In the game of Hanamikoji, the aim is to win 4 Geisha or 11 (or more) Charm Points.
You and your opponent take turns to perform actions to get different kinds of Item Cards. For
each Geisha, if you have more Item Cards of the corresponding type than your opponent,
then you win the Geisha’s favor.
The game will continue until either player has reached the winning goal in the Scoring phase.
If any player wins 4 Geisha or 11 (or more) Charm Points, the game ends immediately.
If only one player reaches the winning goal, he is the winner.
If one player wins 4 Geisha and the other wins 11 (or more) Charm Points, the latter is the winner.
Game Components
Aim of the Game
Details on the Cards
End of the Game
1 Item Cards
1
2
2
1
2
1
2
Charm Points
(equal to the
number of Item
Cards of the
corresponding
type)
Corresponding
Item
Welcome to the most well-known geisha street in the old capital, Hanamikoji. Geisha, the graceful
women elegantly mastering in art, music, dance, and a variety of artistic performances after years of
training, are greatly respected and adored. Geisha may be translated to “artist” and they dance, sing
and entertain everyone.
In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting
the performance items with which they excel. With careful speculation and sometimes a few bold
moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your
opponent and win the most favors of the geisha?
English
1
2
Charm Points
(equal to the
number of Item
Cards of the
corresponding
type)
Corresponding
Item