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Masamune - Harvester: Move the Masamune

and then Collect up to 2 Resources from the Region

where the Drone is located.

Simon - Transporter: Move the Simon and then

Enlist up to 2 Scrappers in the Region where the

Drone is located.

Fly - Teleporter: Move the Fly and then from

the Region where it is located you can choose to

move 1 or 2 Scrappers to Ground Regions (even in

2 different Ground Regions), or only 1 Scrapper to

a Roof Region.

Draco - Reaper: Move the Draco and then use

the  Action on each opposing Faction in the

Region where the Drone is located. You gain 1

Supply and 1 Candy Boost.

 First Action Phase for all players in Priority Order

• Play Card 1, resolve effects in any order or Purchase. The

same for Card 2.

• Check for End Phase Abilities.

• Other Player’s Phase 1.

 Second Action Phase for all players in Priority Order

• Play Card 1, resolve effects in any order or Purchase. The

same for Card 2.

• Check for End Phase Abilities.

• Unlock Feats.

• Other Player’s Phase 2.

 Third Action Phase for all players in Priority Order

• Play Card 1, resolve effects in any order or Purchase. The

same for Card 2.

• Check for End Phase Abilities.

• Resolve a Mission (mandatory).

• Other Player’s Phase 3.

Clean-Up Phase

• Move all played face-down Cards to Recycle Bin.

• Return all played face-up Cards to player’s hand.

• Move the Turn marker forward.

• Priority Order.

Drones

Turn Order - 4 turns

Basic Actions Advanced Actions

Enlist - You can deploy a Scrapper, moving it from

your Reserve to a Region with a Refuge of your

Faction or a Neutral Refuge.

Move - You can move any number of Units from

one Region to another Linked Region.

Collect - You can collect one Resource, if available,

from the selected Region by placing it in your

Reserve.

Buy - This Action allows you to purchase a revealed

card from one of the Markets.

Build - Place a Refuge, an Elevator or a Bridge on

the Game Board using a Construction Token from

your Reserve.

Build a Refuge - You can place one of your

Refuge tokens in a Region containing at least one

of your Units.

Build a Bridge - You can Link two Roof Regions

of the same District by placing a Bridge Token that

touches both.

Build an Elevator - You can Link a Ground

Region with an adjacent Roof Region placing

an Elevator Token in the Ground Region, and in

contact with the Roof Region that you want to Link.

Copy - Copy all the Actions on one of your Action

Cards already played in this Turn. It is not allowed

to copy the  Action.

Gain Supplies - You immediately gain the

indicated Supply value.

Kill - The player who suffers this effect must remove

one of their Scrappers in the Region where it is

applied. After removing the Scrapper, the affected

player gains a Candy Boost. You cannot Kill your

own Faction’s Scrappers in this way.

Gain Technology / Energy Cell - You

immediately gain the indicated Resources, taking

them from the Common Reserve.

Actions per Outpost - Perform the indicated

Action a number of times equal to the number of

corresponding controlled Outposts.

Advanced “Tactic” Actions (red)

Tactic Move - Same effect as a Move Action, but

you can Move in a Region occupied by opponents’

Units, ignoring Majorities.

Tactic Enlist - Same effect as an Enlist Action, but

you can perform it in any Region where you have at

least one Unit.

Advanced “Logistic” Actions (blue)

Logistic Move - Same effect as a Move Action,

but you can Move as if you used an Elevator (you

can move from a Ground to a Roof Region or vice

versa as if they were Linked).

Logistic Collect - Same effect as a Collect Action,

then, if you have collected a Technology, you can

immediately exchange it with an Energy Cell.

Advanced “Machinery” Actions (green)

Machinery Enlist - Same effect as an Enlist Action,

then you can also place in the Region a Resource

from the Reserve (Technology in the Ground Regions

and Energy Cell in the Roof Regions).

Machinery Collect - Same Effect as a Collect

Action, then you immediately gain an additional

Technology from the Common Reserve.





REFERENCE CARD

AB FOR EACH A YOU GET B

AB A OR B

AB IF A THEN B

AB YOU CAN USE A AS B

Quick guide to better understand Feats and Mission Cards.

Lexicon

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