Equipo de Board Game Arena Contáctanos
Moderadores de la comunidad

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.

Hi, I'm a BGA premium member, and experienced tabletop gamer from the Games Club of Maryland.
For more info about me, check http://elonka.com/bio.html
And have fun! :)
For more info about me, check http://elonka.com/bio.html
And have fun! :)
Desarrolladores de juegos

Juegos desarrollados: Regidice, Bahama Taxi, Tranquility: The Ascent, Narabi, Heckin Hounds, Nylon-ppong, Regicide, Tumbleweed, Blackjack, Twin Palms, Ice and the Sky, Dou Dizhu, Baby Dinosaur Rescue, Pente, Art Thief, Yaniv, Roppyakken, Paint the Roses, Seikatsu, Sevens, Go Fish, Fruit Picking, Sasaki, Minhwatu, Coupell, Gomoku, La Marche du Crabe, Pyrga, Seotda, Pier 18, Hoola
A floating octopus adorabilis

Juegos desarrollados: Samarkanda, Balloon Pop!, Morocco, Queens & Kings... Un juego de damas, Break the Code, BuyWord, Rainbow, Senshi, Tinners' Trail, Can't Stop Express, The Mother Road: Route 66, Verona Twist, Sushi Go Party!, Mercado de Lisboa, Zooloretto, My First Castle Panic, Little Factory, Pyramid Poker, The Gnomes of Zavandor, I'm The Boss, Herooj, Por el Rey (y por mí), Guile, Dice Theme Park

Juegos desarrollados: Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Origin, Eminent Domain: Microcosmos, Madeira, Ultimate Railroads, Hundir la flota, Kingdomino, Hive, Century, la ruta de las especias, Lewis & Clark, Eminent Domain
I enjoy playing boardgames and also develop them for BGA in my spare time

Juegos desarrollados: Yin Yang, Nidavellir, Equinox, Kingdom Builder, BANG!, La Tripulación: Misión Mar Profundo, Santorini, Rauha, Welcome hacia el Perfecto Hogar, Number Drop, Marrakech, Caverna, Concept, Simplicity, Papayoo, Barrage, La Tripulación: En Busca del Noveno Planeta, Agricola, Alhambra, Memoir '44
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Juegos desarrollados: Zola, Redstone, Diablo, Silo, Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/ukXZfJrPRE

Juegos desarrollados: Nicodemus, Get on Board: New York & London, King of Tokyo, Noah, Mira a las Estrellas, Sobek: 2 jugadores, ¡Aventureros al Tren!, Sea Salt & Paper, Conspiracy: Abyss Universe, Glow, MOW, Azul, Garden Nation
BGAddict

Juegos desarrollados: The Builders: Antiquity, Equinox, Dice Forge, La Tripulación: Misión Mar Profundo, Los Constructores: Edad Media, Number Drop, Caverna, Agricola, Barrage, Nidavellir, Memoir '44
Let's roll :)

Juegos desarrollados: Mammalath, Tapestry, Sapiens, Happy City, Buttons, Potion Explosion, Juego del molino, Veletas, Keyflower, Exploration: Warzone, Carcassonne

Juegos desarrollados: Blue Skies, Arctic Scavengers, ¡No Gracias!, Gaia Project, Caper: Europe, PARKS, Space Station Phoenix, Art Decko, It's a Wonderful World, Beyond the Sun, Jump Drive
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Juegos desarrollados: Lost Seas, Blood Rage, Vaalbara, Pandemic, My City, Oriflamme, Gang of Dice, Jekyll vs. Hyde, Roll'n Bump, Betta

Juegos desarrollados: Yahtzee, Circle of Life, The King's Guild, Blooms, Mattock, Penny Press, Medo, Hypnosia, Marram

Juegos desarrollados: La Tripulación: En Busca del Noveno Planeta, Chakra, Age of Civilization, Trekking the World, Clash of Decks, Room 25, Trek 12, Rallyman: GT, Super Fantasy Brawl

Juegos desarrollados: PARKS, Space Station Phoenix, Art Decko, It's a Wonderful World, Monster Factory, Jump Drive, Arctic Scavengers, Gaia Project, Caper: Europe
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Juegos desarrollados: The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania, Gear & Piston, Lords of Xidit, Tournay
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Juegos desarrollados: Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade, UNO, Big Time Soccer, Ice Cold Ice Hockey, Sapiens
Stets auf der Suche nach frischem Löwenzahn...

Juegos desarrollados: Tichu, War Chest, Dungeon Twister, Worldwide Tennis, Machiavelli, Sensei, Legends of Hellas, Egocentric World
I can move move move any mooountaaaain

Juegos desarrollados: Dragon Castle, Tiny Farms, Se Vende, Fábrica de Chocolate, Marco Polo II: Al Servicio del Kan, Los Viajes de Marco Polo, La Granja, Obsession

Juegos desarrollados: Exploradores del Mundo Perdido, Next Station: London, Splendor, CATAN, Res Arcana, 7 Wonders Architects, Living Forest, Stella - Universo Dixit

Juegos desarrollados: Isla Calavera, Spades, That's Life!, Conecta6, Hugo, Vulture Culture, Murus Gallicus

Juegos desarrollados: Haiclue, Thurn and Taxis, Marea alta, Pingimus, Elfenland, Rage, El Grande

Juegos desarrollados: Boomerang: Australia, Imhotep - El constructor de Egipto, Lucky Numbers, Fai-fo, Boomerang: USA, Boomerang: Europa, Schrödinger's Cats
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Juegos desarrollados: Tzolk'in: El calendario Maya, Batalla de Ovejas, Kingdomino, Through the Ages: Una Nueva Historia de la Civilización, Not Alone, Through The Ages
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Juegos desarrollados: Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, Diamant, Santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Juegos desarrollados: Splito, Farm Club, Loco Momo, Codex Naturalis, Carcassonne: Cazadores y Recolectores, Kami

Juegos desarrollados: Pugs in Mugs, Rolling Pins, Shifting Stones, Panic Lab, Micro Dojo

Juegos desarrollados: Commander Chess, Detective Poker, Finity, Palace, Saint Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....

Juegos desarrollados: Just One, Simplicity, BANG!, Martian Dice
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!

Juegos desarrollados: Bug, Las Ruinas Perdidas de Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Juegos desarrollados: La Dama y el Tigre, For-Ex, Trick of the Rails, En el año del Dragón
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles (in alpha now), and Three Kingdoms Redux.

Juegos desarrollados: Tarot Francés, Innovation, Tock
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Juegos desarrollados: Wizard, 13 Pistas, Dungeon Roll
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Juegos desarrollados: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Juegos desarrollados: La Isla de los Gatos, Gold West, Osopark
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark and Earth (in Alpha).Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark et Earth (en Alpha).

Juegos desarrollados: Rauha, Dice Hospital: ER – Emergency Roll, Hydroracers
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.

Juegos desarrollados: Talon, Unconditional Surrender! World War 2 in Europe, Space Empires: 4X

Juegos desarrollados: Tic-Tac Match, La Tripulación: En Busca del Noveno Planeta
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.

Juegos desarrollados: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Juegos desarrollados: Ponte del Diavolo, Steam Works
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Juegos desarrollados: Medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Juegos desarrollados: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Juegos desarrollados: Conecta 4
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Juegos desarrollados: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 291 () ->221028
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice

Juegos desarrollados: ¿Alcachofas? ¡No, Gracias!
I co-implemented 'Abandon All Artichokes' on BGA.

Juegos desarrollados: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Juegos desarrollados: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)

Juegos desarrollados: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Juegos desarrollados: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party

Juegos desarrollados: Iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Juegos desarrollados: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer

Juegos desarrollados: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Juegos desarrollados: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Juegos desarrollados: La mejor hora del té de la Familia Kmakici
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Juegos desarrollados: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Juegos desarrollados: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili

Juegos desarrollados: Thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Juegos desarrollados: Recuerda cuando
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Juegos desarrollados: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php

Juegos desarrollados: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!

Juegos desarrollados: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Juegos desarrollados: Kingdoms
I absolutely love playing games on BGA! It's great to be able to play any game any time!I have an inner desire to try every single game on BGA :-) but I will need to work a lot harder to make that happen :-)
I am currently playing in the Allround League, and I am a team captain for United We Stand Season 5 - team Crazy Eight.
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