A Gest of Robin Hood
A Gest of Robin Hood es el segundo juego de la Serie Irregular Conflicts, que continúa adaptando el sistema COIN para describir revueltas campesinas, recaudación de impuestos feudales y actividades al margen de la ley en la Inglaterra medieval de finales del siglo XII. Al trasladar uno de los sistemas más populares de GMT a un formato más sencillo y a una ambientación más cercana, A Gest of Robin Hood es perfecto para novatos del wargaming. Asimismo, supondrá un reto peliagudo para wargamers más experimentados, que podrán disfrutar de un tenso duelo asimétrico en menos de una hora.
Número de jugadores: 2
Duración de la partida: 56 mn
Complejidad: 3 / 5
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Gratis.
Juega A Gest of Robin Hood y 934 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Sumario de reglas
Dice Values
In a Rob attempt:
- White die in Submissive (and Passive) Parishes and Nottingham (die faces are -2, -1, -1, 0, 1, 2).
- Green die in Revolting Parishes and Forests (die faces are -1, -1, 0, 1, 2, 3).
Royal Inspection Procedure
Unrest Phase
One Carriage is moved if possible.
Shift Royal Favour as follows:
- 5 - 7 Submissive Parishes: 1 step towards Order.
- 3 - 4 Submissive Parishes: 1 step towards Justice.
- 1 - 2 Submissive Parishes: 2 steps towards Justice.
- 0 Submissive Parishes: 3 steps towards Justice.
Check for Game End
- First two Royal Inspections: 5 + Justice or Order immediately ends game.
- Last Royal Inspection: Final position determines winner.
Mischief
Robin Hood:
- Gains 1 Shilling for each Camp in a Forest (including Ollerton Hill)
- May conduct a single Rob Plot followed by a Donate Deed in up to two spaces.
- Returns half (rounded down) of the Merry Men in Prison to Available Forces (can include Robin Hood if imprisoned).
Governance
Sheriff:
- Gains 1 Shilling for each Submissive space (including Nottingham).
- Removes half (rounded down) of the Henchmen in each Revolting space to Available Forces.
- Sets any Revolting Parish where Henchmen still outnumber Merry Men to Submissive.
Redeployment
Sheriff:
- Must move any Henchmen in Revolting Parishes and Forests to Submissive spaces.
- May move any other Henchmen to Nottingham.
- Returns all Used Carriages to Available Forces.
Robin Hood:
- Merry Men on the map are flipped to Hidden.
- Merry Men in Submissive Parishes must be moved to any Forest, or to a Parish with a Camp (even if Submissive).
- Any other Merry Men may either stay where they are or may be moved to a Forest or a Parish with a Camp.
- If Robin Hood piece is in Available Forces, place it in any Forest.
- Unless Robin Hood is in Prison, player may secretly swap the Robin Hood piece with any other Merry Man on the map.
Robin Hood always starts new Ballad as First Eligible Player.