Caverna
Caverna: The Cave Farmers es un juego de colocación de trabajadores en el fondo, con un enfoque en la agricultura. En el juego, eres el líder barbudo de una pequeña familia de enanos que vive en una pequeña cueva en las montañas. Comienzas el juego con un granjero y su cónyuge, y cada miembro de la familia de granjeros representa una acción que el jugador puede realizar en cada turno. Juntos, cultivan el bosque frente a su cueva y cavan más profundo en la montaña. Amueblas las cuevas como moradas para tu descendencia, así como espacios de trabajo para pequeñas empresas.
Depende de ti cuánto mineral quieras extraer. Lo necesitará para forjar armas que le permitan participar en expediciones para obtener elementos y acciones de bonificación. Mientras excavas en la montaña, puedes encontrar fuentes de agua y encontrar minas de minerales y de rubíes que te ayuden a aumentar tu riqueza. Justo en frente de tu cueva, puedes aumentar aún más tu riqueza con la agricultura: puedes talar el bosque para sembrar campos y cercar las pastos para albergar a tus animales. También puedes expandir tu familia mientras administra su granja en constante crecimiento. Al final, gana el jugador con el tablero desarrollado de manera más eficiente.
Número de jugadores: 1 - 7
Duración de la partida: 57 mn
Complejidad: 3 / 5
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Gratis.
Juega Caverna y 959 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Sumario de reglas
Food conversion
One of | Amount of Food |
---|---|
2 gold, donkey, sheep, grain | 1 food |
3 gold, boar, vegetables, ruby | 2 food |
4 gold, 2 donkeys, cattle | 3 food |
Harvest
Phase Order
- Field: Remove 1 Grain or Vegetable token from each sown Field on your Home board and place it in your personal supply
- Feed: Feed your Dwarfs by paying 2 Food per Dwarf in your cave. Offspring that were born during the current round only consume 1 Food for this round.
- Breed: If you have at least 2 Farm animals of the same type, you get exactly 1 additional (baby) animal of that type – but only if the new animal can be accommodated on your Home board.
Harvest Events
- Rounds 1-2: No Harvest
- Round 3: Harvest
- Round 4: No harvest but instead you have to pay 1 Food per Dwarf in your cave. There is no Field or Breeding phase at this time.
- Rounds 5-12: Harvest by default. 3 randomly hidden red question marks
- 1st question mark: No Harvest
- 2nd question mark: Pay 1 Food per Dwarf instead of harvest
- 3rd question mark: Skip the Field phase or the Breeding phase (your choice)
Final Scoring
- 1 Gold per Farm animal and Dog: Each animal is worth 1 Gold point at the end of the game, even Dogs. (Dogs are not considered Farm animals.)
- -2 Gold per missing type of Farm animal: At the end of the game, you should have at least 1 Sheep, 1 Donkey, 1 Wild boar and 1 Cattle. You lose 2 Gold points for each of these types that you do not have on your Home board. (You do not need to have any Dogs.)
- 1⁄2 Gold per Grain (rounded up): Count all of your Grain tokens – both those in your supply and those still left on Fields. Divide this number by 2 and round it up. This is the number of Gold points you get for Grain.
- 1 Gold per Vegetable: Count all of your Vegetable tokens – both those in your supply and those still left on Fields. You get this number of Gold points for Vegetables.
- 1 Gold per Ruby: At the end of the game, each Ruby is worth 1 Gold point.
- 1 Gold per Dwarf: At the end of the game, each of your Dwarfs is worth 1 Gold point.
- -1 Gold per unused space: Count the number of spaces on your Home board that have no tile or Stable on them. You lose 1 Gold point for each such space. The two pre-printed Caverns of your cave system are considered used. (Unfurnished Caverns are also considered used.)
- Gold for Furnishing tiles, Pastures and Mines: Add up the Gold point values on all of your tiles. Small pastures are worth 2 Gold points, Large pastures are worth 4 Gold points (regardless of the type and number of animals on those tiles). Ore mines are worth 3 Gold points, Ruby mines are worth 4 Gold points (regardless of whether they hold a Donkey or not). The value of a Furnishing tile is printed on the right of the tile, right under the name of the tile.
- Bonus points for Parlors, Storages and Chambers: Most of the Furnishing tiles called Parlors, Storages and Chambers (indicated by the yellow name tag) may be worth Bonus points depending on the condition they impose.
- Gold coins and Begging markers: Add up the values on your Gold coins and subtract 3 Gold points from that for each Begging marker you have.
Caverna Errata
Solo Game accumulating
There is a misprint in the "Refilling the accumulating spaces" section of the solo game rules on page 24 of the official PDF Rules:
Rule as written:
Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)
Corrected as:
Before refilling the accumulating spaces, check if there are any spaces with 6 or more goods. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)
Impact
In a solo game, if you end your turn with 6 (not 7) goods on a space. It will be cleared before being refilled unless a ruby is spent.
Source:
https://boardgamegeek.com/thread/2191584/rulebook-last-page-solo-rules-problem
Grzegorz Kobiela (Designer/Publisher)