Chu Han
Chu Han es un juego de cartas de intriga dinástica para dos jugadores ambientado en la antigua China antes y durante la disputa Chu-Han, 206-202 a. C.
Dos clanes, los Han y los Chu, compiten por suplantar al débil gobernante Qin y forjar la primera dinastía auténtica de China. Históricamente, los Chu comenzaron en una posición más fuerte, pero los Han lograron derrotarlos.
Chu Han es un juego de bazas, escalada y desprendimiento que consta de varias manos. Los jugadores comienzan cada mano con una combinación de cartas de Chu y Han, que representan las tensiones dentro de los clanes, la toma de rehenes y el cambio de lealtades. Eventos opcionales y dos campañas históricas aportan mayor variedad.
¿Podrás superar a tu rival para fundar una nueva dinastía?
Número de jugadores: 2
Duración de la partida: 32 mn
Complejidad: 2 / 5
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Juega Chu Han y 1257 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Libre.
Sumario de reglas
Chu Han
Chu Han is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.
Game Objective
Be the first to reach 31 or more Victory Points (VP). Points are awarded at the end of each round based on remaining hand cards.
Game Setup
- One player represents the Han (Blue), the other the Chu (Red).
- The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.
- Each player starts with a hand of 15 cards.
Gameplay
The game is played over several tricks:
1. The player on lead, in either order:
- may play 1 LEAD power, and/or
- may take a writ and draw 2 cards.
2. The lead player must play a set of 1+ cards, all the same rank.
3. The other player is then on response. They:
- may take a writ and draw 2 cards, and then
- must either play a higher rank set or pass.
A set played on response must be the same number of cards as the set led (and of higher rank than the last set played). Continue step 3 until a player passes, yielding the lead. Then, discard all cards played.
Key Categories & Symbols
- Troops (1-9): The foundation for all combinations.
- Characters: Unique cards with powerful effects that can shift the momentum.
End of Round & Scoring
A round ends when one player plays all their hand cards.
- The winner scores points both for cards remaining in their rival’s hand and for any writs that their rival took.
- If a player reaches the 31-point threshold, the game ends immediately.
Strategic Considerations
- Timing: When is the best moment to play powerful characters to force the opponent to pass?
- Hand Management: Should I hold low cards for sequences or use them for quick tactical actions?
