Goa
Goa es un eurogame estratégico enfocado en subastas, gestión de recursos y planificación a largo plazo. La versión de BGA se basa en la tercera edición (2026).
A principios del siglo XVI, Goa se encontraba en la encrucijada del comercio mundial. Situada en la costa occidental de la India, la ciudad creció rápidamente hasta convertirse en uno de los puntos comerciales más importantes del mundo del Océano Índico. Comerciantes de la India, Arabia, África y Europa convergían aquí para intercambiar especias, textiles, mercancías preciosas y conocimiento.
A lo largo de la partida, los jugadores desarrollan sus operaciones comerciales adquiriendo barcos, consiguiendo contratos mercantiles, expandiendo plantaciones y avanzando por diversas vías de progreso. En cada ronda, participan en subastas para acceder a acciones poderosas, lo que les obliga a equilibrar cuidadosamente las necesidades a corto plazo con el crecimiento a largo plazo.
El éxito en Goa radica en la planificación de las inversiones, la adaptación a las oportunidades cambiantes del mercado y la creación de un motor económico eficiente. Hay múltiples caminos hacia el éxito, que recompensan las estrategias flexibles y la planificación cuidadosa, más que la suerte táctica.
Al final de la partida, el jugador que mejor haya gestionado sus recursos, su progreso y su influencia se convertirá en la casa comercial más exitosa de Goa.
Número de jugadores: 1 - 4
Duración de la partida: 71 mn
Complejidad: 3 / 5
Juega Goa y 1296 otros juegos en línea.
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Con tus amigos y con miles de jugadores del mundo entero.
Libre.
Juega Goa y 1296 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Libre.
Sumario de reglas
Components
- 1 Game Board (center of the table) with 1 Round Marker
- 1 Player Board per player : with 5 colored progress markers + 5 colored auction markers
- 1 Nazar Stone (starting player marker) displayed on player side panel when assigned to a player
- 29 Market Tiles (Day) - 4 randomly removed
- 29 Market Tiles (Night) - 4 randomly removed
- 18 Outposts tiles
- unlimited currencies cards (Pardaos, Ships, Contracts, Compasses)
- 30 Exploration Cards
- unlimited Goods tokens of 5 types/colors
- Coconut coir
- Turmeric
- Pepper
- Silk
- Dried fish
Setup
The game starts with the day phase : 25/29 market tiles randomly placed on the 5x5 grid of the main board; later for the night phase 25/29 other market tiles will be randomly placed on the grid.
1 Exploration Card is drawn by each player until one player draw an Elephant symbol and becomes the starting player with 5 money, the others with 10.
Gameplay Overview
A game of Goa is divided into day and night cycles, each of which consists of 4 rounds. After the day cycle, remove all tiles from the playing area and setup the night tiles on the instead. At the end of the night cycle, the game ends and the player with the most points is declared the winner.
Each round consists of 3 successive steps :
1. Place Auction Markers
2. Tile Auctions
3. Actions
On Your Turn
Step 1. Place Auction Markers : you are asked to place an auction marker on the grid on an empty space if it is the first one, or next to the previous one if possible.
Step 2. Tile Auctions : each player has 1 turn to decide if they want to overbid or pass the auction related to the spots
- The first auction is to gain the starting player marker + 1 compass card
- Else is to gain the tile under the auction marker
Step 3. Actions : each player must play 1 possible action + max 1 card from their hand + play tiles from their hand until everyone played 3 actions. Then continue with players with compass cards (each action will cost 1 compass card), players cannot keep more than 1 compass card after this step (for future rounds).
- Basic actions are described as tooltips on player board column headers
- Progress : improve another basic action by moving down 1 of your own progress markers
- Build Ships
- Produce goods
- Collect Taxes
- Explore
- Establish an Outpost
- Cards actions are described in tooltips and help button (?) in the bottom left of the game
- Tiles actions are described in tooltips and help button (?) in the bottom left of the game
End of game
The game ends after 8 rounds (4 Day rounds + 4 Night rounds), then the game computes scores.
Scoring
You don't score anything during the game, but instead count different elements at the end :
- Progress Markers : Each of your Progress Markers scores between 0 and 10 points as indicated on the left of your Player Board row
- Outposts : You score between 1 and 10 points for your established Outposts :
| Number of Established Outposts | Points |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 6 |
| 4 | 10 |
- Island Symbols : Score Victory Points for each set of identical Island symbols shown on the Exploration Cards still in your hand ( Tiger / Elephant / Urn / Statue / Palm tree / Shell): Each symbol type scores between 1 and 15 points, depending on how many matching symbols you collected :
| Number of identical Island Symbols | Points |
|---|---|
| 1 | 1 |
| 2 | 3 |
| 3 | 6 |
| 4 | 10 |
| 5 | 15 |
- Richest player : The player with the most money scores 3 points
- Tiles :
- Each tile with a specified score gives you those points, but if you also have the Foreman tile, you score 3 points instead of 1 for single-field Depots
- Be careful with the Duty tile (see page 18): it only grants its listed 5 points if you successfully fulfilled its requirement during the game (you will see a green check on it).
Options
- Bonanza Module :
- On : add 4 hidden tiles in the market corners at the beginning of Day/Night phases
- Off
- Planned Expansion Variant :
- On : you have a fixed number of contracts before establishing new outposts (based on your progression on that action)
- Off : you draw 2 cards to gain contracts before establishing new outposts
- Automaton (only with Solo) :
- Level 1 : Automaton starts with 5*1 + 3*2+1*5 coins cards
- Level 2 : Automaton starts with 4*1 + 3*2+2*5 coins cards
- Level 3 : Automaton starts with 2*1 + 3*2+2*5+1*10 coins cards
- random : level is randomly chosen at start between possible levels
Player Preferences
- Interface setting : Zoom icons (+)/(-)/Reset on the top right corner
- Reset : will make game elements the same size as designed by developer to fit a standard screen (1920px) => common board on the left, player board on the middle, opponent board on the right. If your screen is smaller, you have to scroll down for opponent boards. If your screen is smaller, you have to scroll down for all players.
- (+) : zoom in to have less elements fit in the screen
- (-) : zoom out to have more elements fit in the screen
- Ask for turn confirmation : Enabled/Disabled
- Default: Enabled
- If enabled, add a step to click "Confirm" or "Undo"/"Restart" before turn ends
- Undo buttons style: "Text"/"Icon"
- Default : Icon
- If set to "Icon", display 1 arrow icon instead of "Undo last step" and 2 arrow icons instead of "restart turn"
- Background : Enabled/Disabled
- Default : Enabled
- If Enabled, display a light theme background behind game components
- Player panel details : Enabled/Disabled
- Default : Enabled
- If Enabled, display 2 more lines of informations in player side panels : count of each good types + count of each card symbol type in hand
- Hand of cards :
- Bottom of window (default) : display hand cards attached to the bottom of the window, in order to continue to view it when scrolling the page
- Top of game area : displayed on top (= after status bar title and before main board)
- Near player board : displayed after your own board and limited to its width
- Display Discard in Hand at anytime
- Disabled (default): you can only click your cards when you can play them or discard them after action Explore
- Enabled : you can only click your cards during your actions turn in order to discard at anytime (in order to respect rules and permit edge cases strategies on deck/discard pile)
