Marram
Ven a jugar en las dunas donde crece la hierba Marram. Remodela el paisaje; recolecta flores y monedas; pisa serpientes, gusanos y otros bichos raros; y lucha por darle la vuelta a las cosas. ¡Todo esto en el mismo juego!
La versión "Clásica" de Marram es un juego estratégico de hábil colocación de losetas de 2 a 4 jugadores que es fácil de aprender pero difícil de dominar. Tomad turnos para colocar 2 losetas que muestren cuerpos de serpientes y gusanos, y zonas de hierba y arena, colocándolos para encajar con los colocados anteriormente. En lugar de colocar una loseta, puedes remodelar el paisaje con una pala, dando la vuelta a una loseta ya colocada. Coloca botas para tomar control de serpientes, gusanos, zonas de hierba o arena, y gana puntos cuando se completen. ¡Gana más puntos que tus oponentes para ganar! Aprende a jugar con el juego corto, que lleva unos 15-25 minutos, y usa estas nuevas habilidades en el juego largo (unos 25-40 minutos), que es mucho más estratégico
O pon a prueba tu ingenio jugando la variante más compleja 'Pitchfork' –un juego de dos mitades. Captura y elimina serpientes y gusanos en la primera parte del juego, y lucha por el control de grandes extensiones de hierba y arena en el resto. Debes pensar mucho y de manera estratégica en la versión larga del juego, que lleva alrededor de una hora. El juego corte lleva de 25 a 35 minutos.
Por último, una variante 'Animals' que amplía 'Pitchfork' donde tienes la oportunidad de apostar si una mosca y una rana son devoradas por una serpiente para ganar puntos extra.
Número de jugadores: 2 - 4
Duración de la partida: 48 mn
Complejidad: 2 / 5
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Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Juega Marram y 960 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Sumario de reglas
For tips on how to play marram, see Tips_marram
How to play
Marram Classic
- Each turn, a player must do the following twice:
- place a tile; or
- flip a tile.
Place a tile
- When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
- If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
- If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
- All welly boots from completed features are returned to their respective players.
Flip a tile
- A player may only flip a tile if they have at least one remaining shovel in their supply.
- Flipping a tile expends a shovel from the player's supply.
- The player selects a tile with a shovel symbol on it and turns it over in place.
- If there are any welly boots on the flipped tile itself, they are removed from the game.
- The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
- If more than one rotation is possible, the player may choose.
- The player may then optionally place a welly boot on a feature on the tile.
- Any features completed as a result of the flipping are scored, including those from welly boots just placed.
- Welly boots from completed features are returned to their owners.
Marram Pitchfork
- Same as classic, except with using pitchforks for claiming the creatures.
- A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
- Pitchforks will be returned to their owners for each completed creature.
Scoring
Marram Classic
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 5 points per bulge, plus 4 points for each flower. |
Marram Pitchfork
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 3 points per bulge, plus 3 points for each flower. |