Please Don't Burn My Village
¡Un temible dragón amenaza con quemar todas las aldeas del reino! Por suerte, los dragones son codiciosos, así que si consigues sobornarlo con tesoros del campo de batalla, como un hacha bárbara o una pluma de fénix, quizá logres convencerlo de que perdone a tu aldea. Por desgracia, otros aldeanos del reino tienen la misma idea...
En Please Don't Burn My Village!, ambientado en el mundo de Castle Panic, debes sobornar con el tesoro adecuado en el momento oportuno para mantener la atención del dragón, mientras compras tesoros en el mercado negro y maldices los tesoros de los demás aldeanos. Cuando no quede ningún tesoro, el dragón quemará todas las aldeas excepto una. ¿Será la tuya la que sobreviva?
Más concretamente, los jugadores tienen en su mano cartas de tesoro que pueden usar para 1) sobornar al dragón, 2) comprar más cartas de tesoro en el mercado negro, o 3) robar una carta de tesoro. Cuando sobornan al dragón, colocan las cartas en grupos delante de ellos, suben el valor de la ficha a favor del dragón y reparten más cartas en el mercado negro.
Si, por el contrario, deciden comprar en el mercado negro, pagan con las cartas que tienen en la mano el número indicado en un puesto del mercado negro, cogen las cartas de ese puesto y las añaden a su mano, y bajan un tesoro a favor del dragón que coincida con una de las cartas que han utilizado para comprar sus cartas. El número de casillas que un jugador mueve una ficha hacia arriba (cuando soborna al dragón) o hacia abajo (cuando compra en el mercado negro) es igual al número de cartas jugadas. Si los jugadores no quieren afectar los valores a favor del dragón o se quedan sin cartas, simplemente pueden robar una carta.
La partida presenta un final tentador: cada vez que alguien soborna al dragón, se dan la vuelta a las cartas y se colocan en las casillas del mercado negro hasta que se revela una carta o comodín coincidente. Cuando no se encuentra ninguna carta y se agota el mazo, el juego termina, se detiene y los jugadores añaden las cartas de su mano a los sobornos que coincidan con las cartas que jugaron previamente. (Un jugador no puede añadir comodines ni nuevos tipos de tesoro en este momento). Luego, suman el valor total de sus sobornos, y cada carta vale su valor a favor del dragón. Los comodines y tesoros no jugados valen de -1 a -4 puntos. El jugador con la puntuación más alta gana, salvando a su aldea del desastre. ¿Quién puede calcular mejor sus sobornos para asegurar que el dragón valore al máximo sus tesoros al final de la partida?
Número de jugadores: 2 - 5
Duración de la partida: 17 mn
Complejidad: 1 / 5
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Juega Please Don't Burn My Village y 1233 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Libre.
Sumario de reglas
How to Play
On your turn, perform one of the following actions:
- Bribe the Dragon (3 steps)
- Visit the Black Market (2 steps)
- Draw 1 card
Bribe the Dragon
Maybe he’ll spare us for a pile of Magic Scrolls?
Step 1: Make the Bribe
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. You may make a new Bribe OR add to an existing Bribe.
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own.
Step 2: Gain the Dragon's Favor
The Dragon is pleased, and your Treasure increases in value.
- The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.
- Treasure tokens you pass are moved down to make room.
- A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.
Step 3: Refill the Black Market
- Cards are dealt from the deck into the Market Stalls.
- The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.
- After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.
- Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.
- If the deck runs out before a matching Treasure card (or Wild card) is turned over, the game ends.
Visit the Black Market
It’s a deal too good to pass up!
Step 1: Buy Treasure Cards
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.
- Decide which Market Stall you would like to buy cards from.
- Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.
- You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.
- You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.
- Take all the cards from the Market Stall and add them to your hand.
- Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.
- There is no limit to the number of cards you may have in your hand.
Step 2: Curse a Treasure
- Select a Treasure card you discarded (not a Wild) to be cursed.
- Move that Treasure token down 1 space to the left in the Dragon's Favor for every card you discarded. This decreases the value of that Treasure.
- Treasure tokens you pass are moved up to make room.
- If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.
- Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.
Draw 1 Card
Maybe we can find something good lying around?
- Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.
- There is no limit to the number of cards you may have in your hand.
- Drawing the last card from the deck does not end the game.
- If the deck is empty before you choose this action, the game ends.
Game End
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.
- Once the game ends, Treasure cards in your hand matching Bribes you have already made will be added to your bribes.
- Any Treasure cards you haven't used in Bribes will stay in your hand.
- Wild cards will stay in your hand.
Scoring
- Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon's Favor.
- For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.
- For every Wild card left in your hand, you lose 2 points.
- The player with the highest score will have their village spared and is the winner!
- In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.
- If still tied, the player with the most cards of the next value to the left in the Dragon's Favor wins, and so on.
