Skybirds
Skybirds es un juego para 2-4 jugadores, donde lucharás por el dominio en los cielos sobre los campos de batalla de la Gran Guerra (que más tarde pasó a conocerse como la Primera Guerra Mundial). El combate aéreo se simula mediante –y esto es un poco raro pero tómatelo con humor– ganar rondas de un juego de cartas de subir escalera y vaciar tu mano. ¡Si tan solo la guerra real pudiera ser tan civilizada!
Los jugadores comienzan con habilidades parecidas, pero a medida que avanza el juego, el ganador de una ronda de cartas podrá mejorar su escuadrón un poco más que el que quede en segundo lugar, y ambos mejorarán más que el tercero, y así sucesivamente. Excepto en partidas de 2 jugadores, el As que quede con cartas al final de la ronda no recibe ninguna mejora.
Después de cada victoria, los jugadores más hábiles obtienen armas más poderosas (en comparación con los que terminan la ronda detrás de ellos), y estas armas, representadas por fichas, se pueden usar para obtener mejores bonificaciones en rondas futuras. Estas fichas también desbloquean un mayor progreso en el camino hacia la victoria, pero si usas la bonificación recién ganada, no podrás avanzar más por ese camino hasta recuperar la ficha gastada. El juego termina cuando un jugador desbloquea la ficha final de “Armisticio”, y el ganador es el jugador que haya acumulado más puntos de victoria (VP) durante la Guerra para Terminar Todas las Guerras.
Número de jugadores: 2 - 4
Duración de la partida: 60 mn
Complejidad: 2 / 5
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Juega Skybirds y 1412 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Libre.
Sumario de reglas
Skybirds is a card-shedding game where players play cards (called Aces) in turn trying to beat the most recently played cards on the table. Each round of play (called Dogfights) consist of single cards, or sets of cards all of the same value (these are called Squadrons); each Squadron played must match the number of cards played at the start of the Dogfight and be of higher value than the previous played Squadron, until the Dogfight ends and the process starts again.
After cards are dealt, whoever has Roland Garros plays that card (alone or with a set of matched cards). The number of cards played (Squadron Size) sets how many cards everyone plays this round (Dogfight). Players that follow may either pass or play a set (Squadron) with Squadron Size but with a larger Squadron Value. Or they can play a Squadron with a medallion, from cards (9s and 10s) or from tokens (acquired as the game progresses). One medallion always beats none, two beat one, etc. Cards with medallions can played as singletons to beat any lower-valued Squadron regardless of Squadron size.
(If Garros is played alone to start, he wins. That player then starts a new Dogfight.)
The Dogfight ends when all but one player has passed. The winning player leads the next Dogfight, choosing the Squadron Size. The first person to play all their cards (“going out”) gets to take any token they’ve unlocked (i.e., if they have the prerequisite token in hand). The Dogfight continues until all but one player goes out, with the second-place player taking their token, then the third, etc. Second place can take any token they’ve unlocked except the ones marked for 1st place only. 3rd place can’t take tokens marked only for 1st and 2nd. Fourth place (or 3rd place in a 3p game) can only take the tokens worth +1VP from the bottom of the board.
After each campaign, you can trade +1VP tokens for progress tokens you have the proper prerequisites for. 3rd place tokens costs 2 of these +1VP tokens, 2nd place tokens cost 3, and 1st place tokens cost 4.
Tokens can be saved to score VP at the end of the game. Or, if the token has a bonus, you can choose to use it during play. The first time you use a token, flip it over to lower the VP value by 1 point. The second time you use it, put the token back onto your player mat (Aerodrome), face up. You will need to re-earn that token to get it back again. This may mean you no longer qualify to take a more advanced token if you no longer have its prerequisite.
The final token, the Armistice Token, requires you to have both of its prerequisite tokens. Once someone takes the Armistice Token, finish the current Dogfight. Players also take a fractional VP token (in order of finish) if they don’t already have one. Tally up your VP from tokens still in your possession. Highest VP (including the fractional VP tokens) wins.
Here is the distribution of card values in the 40-card deck:
| Frequencies | |
| 10 | 1 |
| 9 | 2 |
| 8 | 3 |
| 7 | 3 |
| 6 | 5 |
| 5 | 5 |
| 4 | 5 |
| 3 | 5 |
| 2 | 5 |
| 1 | 5 |
| A | 1 |
| Total | 40 |
