Tsukuru Ten Ten
Tsukuru Ten Ten (Consigue 10 Puntos) es un juego de colección de grupos de fichas tipo Mahjong en el que de 2 a 4 jugadores compiten para hacerse con una mano de fichas numeradas rojas y azules que sumen exactamente 10.
Dado que el valor de la mano de un jugador normalmente será mayor que 10, se puede reducir completando uno de 3 tipos de conjuntos: 3 fichas rojas consecutivas valen lo mismo que la ficha más alta, 3 fichas azules consecutivas valen lo mismo que la ficha más baja y 3 fichas con el mismo valor y color valen 0. Para aumentar las posibilidades de formación de conjuntos, las fichas moradas son comodines y funcionan como rojas o azules.
La partida acaba cuando cada jugador ha jugado 2 rondas como repartidor o si cualquiera ha puntuado un total de 25 puntos. La puntuación conseguida al final de cada ronda se basa en la posición del jugador ganador y, en la variante avanzada, la composición de la mano ganadora.
Número de jugadores: 2 - 4
Duración de la partida: 26 mn
Complejidad: 2 / 5
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Juega Tsukuru Ten Ten y 1194 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Libre.
Sumario de reglas
Overview
Tsukuru 10 Ten (Make 10 Marten) is a 2players to 4players player set collection game similar to Mahjong. Each round, players race to complete and score a value 10 hand of 8 tiles.
Tiles
The game is played with a set of red, blue, and purple tiles with values ranging from 0 to 8:
- 🎴 4 x blue 1 2 3 4 5 6 7
- 🎴 4 x red 1 2 3 4 5 6 7
- 🎴 1 x red 0
- 🎴 1 x purple 5 6 7 8
Purple is a wild color, so a purple tile can be used as if was a red or a blue tile.
Gameplay
A game round starts with each player receiving 7 starting tiles face down. The round proceeds with each player taking one of available actions, starting with the dealer and going clockwise.
The dealer is decided randomly in the first round, and after a round's end the player on the dealer's left becomes a new dealer.
During a turn, each player choses one of the following actions:
- 🦦 Draw : take a new tile from the deck and add it to your hand. If the new tile completes the hand, you can declare victory by revealing it (see Finishing).
- 🦦 Get : take the last tile from an opponent's discard and add two more tiles from your hand to form an open set (see Sets).
- 🦦 Finish from discard : take the last tile from an opponent's discard and use it to complete your hand (see Finishing).
If the action didn't end the round, you must discard one of the tiles from your hand.
Sets
There are 3 kinds of sets that can be formed with the tiles to reduce their total value. Each consists of exactly 3 tiles and is counted as follows
- 🎴 3 sequential blue tiles have the value of the lowest blue tile.
- 🎴 3 sequential red tiles have the value of the highest red tile.
- 🎴 3 equal tiles of the same color have the value of 0.
If a set is formed by taking Get action, it's revealed to other players and becomes an open set. Otherwise, it's not necessary to commit to any set configuration, and which tiles become parts of sets is only decided when revealing a hand.
Here are some valid set examples:
- ✔ 4 5 6 = 4
- ✔ 1 2 3 = 3
- ✔ 5 5 5 = 0
- ✔ 3 4 5 = 3
When adding a purple tile to a set, it's automatically converted to a red/blue tile depending on the set color. A set made completely from purple tiles can be considered as either color. In a rare case of forming an open set with 3 purple tiles, their color needs to be chosen immediately when revealing the set.
Finishing
A player can finish the round by revealing a hand of 8 tiles if the sum of the tiles is exactly 10 (after evaluating the sets). This can be done either after drawing a tile from the deck, or by taking Finish from discard action (see Gameplay).
In both cases, it's necessary to first select "Finish'" and then select the tiles necessary for the final hand's sets. The remaining tiles count as their own value.
The player who reveals a valid winning hand scores 1 point.
Advanced Scoring (Hand Bonuses)
With advanced scoring rules, each winning hand may score bonus points upon revealing. The base score is changed to 3 points for the dealer, who'd drawn the first tile in the round, and 2 points for other players. After that all matching bonuses add corresponding points as long as they're not mutually exclusive.
Each free Marten tile must be assigned either Red or Blue color before evaluating the hand.
1 point bonuses
Closed - hand doesn't include open sets
No Ones - hand doesn't include 1 tiles
Single Three - hand includes 3 tiles of the same color and value
Half Color - hand consists of 4 Red and 4 Blue tiles
Seven - hand includes at least one 7 tile
Straight - hand includes at least 5 sequential tiles of the same color
Two Blues - hand has exactly 2 Blue tiles
2 point bonuses
Under Five - All hand tiles have value less than 5
Single Four - hand includes 4 tiles of the same color and value
Single Color - all hand tiles have the same color (+1 point if the color is Red)
Eight - hand contains 8
3 point bonuses
Double Three - two separate sets of Single Three (+1 point if they have the same value)
Heaven - finish on your first turn with a tile drawn from the deck
5 point bonuses
Multi - separate sets of Single Three and Single Four
10 point bonuses
Double Four - two separate sets of Single Four
25 point bonuses
God Ten - all hand tiles have the same value
Single Three, Single Four, Multi and Double Four are mutually exclusive.
Single Three and Double Three are also mutually exclusive.
End of the game
The game proceeds until 4 points (25 points with advanced scoring) are scored by one of the players, and that player wins the game.
With advanced scoring, game can also be set to end when every player has played 2 rounds as a dealer.
