Wizard
El juego de bazas Wizard usa un mazo de sesenta cartas, que se compone del tradicional mazo de 52 cartas (1-13 en cuatro colores), junto con cuatro Magos ("Wizards" – cartas más altas) y cuatro Bufones ("Jesters" – cartas más bajas).
Los jugadores compiten en múltiples rondas según la cantidad de jugadores, y el que termine con la puntuación más alta gana. En cada ronda, los jugadores reciben una mano de cartas: una carta en la primera ronda, dos cartas en la segunda, tres en la tercera, etc. — entonces el triunfo se determina dando la vuelta a la carta superior del mazo de no repartidas; si se revela un color, ese color es triunfo, mientras que si la carta mostrada es un Bufón, se rechaza y no hay triunfo para esa ronda. Si la carta mostrada es un Mago, el crupier elige uno de los 4 colores como color de triunfo. El crupier no puede elegir "sin triunfo". En la última ronda de cada partida se reparten todas las cartas, por lo que no hay triunfo. Luego, los jugadores declaran cuántas bazas esperan ganar en la ronda.
Número de jugadores: 3 - 6
Duración de la partida: 20 mn
Complejidad: 3 / 5
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Juega Wizard y 1194 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Sumario de reglas
OVERVIEW
Wizard is a fantasy trick-taking game. Score points by correctly predicting the number of tricks you will win each round. Highest score wins!
Standard game lasts 20 rounds with three players, 15 rounds with four, 12 rounds with five and 10 rounds with 6. The first round is only one card/trick. Each round after that, one more card/trick is added.
Deck consists of 60 cards, include 13 dwarves, 13 elves, 13 giants, 13 humans, 4 wizards and 4 jesters.
SETUP, TRUMP and BIDDING
Everyone is dealt a number of cards equal to the round number.
The top card of the deck is then revealed. This is the trump suit for the round.
~ Trump card is a jester: There is no trump.
~ Trump card is wizard: Dealer chooses the trump.
~ Last round of the game: There is no trump.
Starting with the player to the left of the dealer, everyone bids the number of tricks they think they can win that round.
GAMEPLAY / TRICK-TAKING
The player to the left of the dealer starts the first trick. They may lead with any card.
~ If the card led is a wizard, it automatically wins the trick, but the other players must still play a card. It can be from any suit.
~ If the card led is a jester, the next card played determines the suit that subsequent players must follow.
~ If only jesters are played, the first jester wins the trick.
Players must follow suit if possible. If you cannot follow, you can play any other suit, including the trump suit. Wizards and jesters can be played at any time.
Winning the trick:
~ A lead wizard always wins the trick.
~ The 1st wizard played wins the trick, even if trump has been played.
~ If there are no wizards, highest trump wins the trick.
~ If there are no trumps, the highest card of the lead suit wins the trick.
The winner of a trick leads the next trick.
SCORING
If you win the exact number of tricks you bid, gain 20 points PLUS 10 points for each trick taken.
If you win more/less tricks than you bed, lose 10 points per trick over or under your bid!
END OF GAME
Once all round have been played, the game ends and the highest score wins.
That means there are 20 rounds with three players, 15 rounds with four, 12 rounds with five and 10 rounds with 6.
VARIANTS
Bidding
Hidden prediction: Bids are revealed simultaneously just before the round starts.
Plus/minus 1: The total number of tricks bid by players may not equal the number of tricks available in any round.
Secret prediction: Bids are not revealed until the end of the round.
Game Length
5 rounds: Only 5 rounds are played.
Amigo tournament rules: 10 rounds are played with modified number of cards. With 3 players, start with 2 and add 2 each round. With 4 players, start with 1, add 2 until the 6th round, then add 1 each round. With 5 players, start with 2, add 2 in 2nd round and 1 in other rounds.
Foresight
In the first round, when each player only has one card, you can't see your own card. Instead, you see everyone else's card. You must bid based on what everyone else has in hand and which card was drawn as trump.
