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Informes de Terraforming Mars
#106809: "passing while having unused blue cards should [optionally] give notice of such"
awaiting: Esta sugerencia aún no ha sido analizada por los desarrolladores
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Sugerencia: en mi opinión, esta idea puede mejorar mucho la implementación del juego
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• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
it's great that I get a confirmation box when passing for the generation. but I'd love to know (especially on mobile) if I'm passing while there were unused card activations. maybe the confirm box can be modified to show that extra bit of info?• ¿Qué navegador estás usando?
Mozilla v5
Historial de informes
startrekchekov • Esta sugerencia aún no ha sido analizada por los desarrolladores:
10 dic 2023 17:02 • just a suggestion
The Nuzzer • Esta sugerencia aún no ha sido analizada por los desarrolladores:
21 feb 2024 3:23 • I'd say that this should not be implemented. Like a real game, it is up to the player to check their cards before they choose to pass. Just my 2 cents worth.
jaybmate • Esta sugerencia aún no ha sido analizada por los desarrolladores:
22 mar 2024 16:17 • Many many other games have a similar warning. For example Tapestry, it give you a warning if you go to do an income turn (equivalent to passing to the next 'round') when you can still do advance actions. And Castles of Burgundy even give you a warning that you can still buy a tile from the middle if you have no yet done so and still can.
In a real board game, you have your action cards right in front of you. The skill of this game isn't about whoever remembers to add to their microbes the most. If its not clear to the user (in this implementation) that they still have action cards to activate, then its a problem with the UI/UX. Giving a warning to the player is an easy and acceptable way to solve this. Especially for those playing on mobile.
In a real board game, you have your action cards right in front of you. The skill of this game isn't about whoever remembers to add to their microbes the most. If its not clear to the user (in this implementation) that they still have action cards to activate, then its a problem with the UI/UX. Giving a warning to the player is an easy and acceptable way to solve this. Especially for those playing on mobile.
isaaclw • Esta sugerencia aún no ha sido analizada por los desarrolladores:
23 mar 2024 14:44 • I've been playing exclusively in mobile, because the desktop interface hides my activatable cards.
It's very easy to miss activatable cards on a small display.
Also, I think its just a silly reason to win that your opponent missed something, and just generally poor sportsmanship.
It's very easy to miss activatable cards on a small display.
Also, I think its just a silly reason to win that your opponent missed something, and just generally poor sportsmanship.
Loki_ • Esta sugerencia aún no ha sido analizada por los desarrolladores:
16 abr 2024 10:21 • Same for advance pass!! Forgot to activate a blue card and now it's wasted! At least allow to cancel the "advance pass"!!
fundriver • Esta sugerencia aún no ha sido analizada por los desarrolladores:
27 abr 2024 18:10 • I just had this with advanced pass. there it is even more annoying, since it's not actually your turn and you can't cancel it anymore even if you see the mistake right afterwarts
lemonacid • Esta sugerencia aún no ha sido analizada por los desarrolladores:
24 nov 2024 16:14 • while I see where people are coming from when they say that you don't get an alarm if playing IRL the problem here is that with that implementation and very limited adjustability to how cards are shown it is much easier to overlook that you have unused action cards than it would be in real life.
SleepyLibrarian • Esta sugerencia aún no ha sido analizada por los desarrolladores:
11 ene 2025 15:39 • I second lemonacid. It is much easier to miss this than in real life, because it's hard to keep eyes on your whole tableau, especially on mobile.
I also think reminder game features like this are enabling for players with mild memory/cognitive issues that affect attention to this kind of thing, and also newer players who are still overwhelmed by everything going on in the game. My take is that it's an engine building game, not a memory game. I don't want to win just because my mom doesn't remember that she still has action cards to use, because they are out of direct sight.
I also think reminder game features like this are enabling for players with mild memory/cognitive issues that affect attention to this kind of thing, and also newer players who are still overwhelmed by everything going on in the game. My take is that it's an engine building game, not a memory game. I don't want to win just because my mom doesn't remember that she still has action cards to use, because they are out of direct sight.
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