#52109: "Disruption comm countdown misleading on task selection. "
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In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
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Google Chrome v95
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v95
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Qué navegador estás usando?
Google Chrome v95
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Qué navegador estás usando?
Google Chrome v95
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v95
• ¿Qué acción de juego querías realizar?
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v95
• ¿En qué etapa de la partida ocurrió el problema (cuál era la instrucción actual del juego)?
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v95
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Qué navegador estás usando?
Google Chrome v95
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v95
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• ¿Qué navegador estás usando?
Google Chrome v95
Historial de informes
When playing, the countdown counts the number of tricks. So intuitively it makes sense to look at that number, and take that as the number of tricks you need to play before you can comm. As it is now, it seemingly considers the task selection to be a trick on it's own. Which is clearly is not.
Additionally, the countdown, which is not there in non-disr. missions, clearly implies a deviation from regular rules. Task selection however, is no different during disruption. In any other mission, you would also not be able to comm during/before selecting tasks. Counting it it in the countdown seems meaningless then.
In summary: Intuitively, it makes sense to think of the countdown as counting down number of tricks left to play. As it is now, however, task selection is counted, increasing it by 1. This means the number counting down doesn't correspond to tricks, and neither does it correspond to number of comms missed (task selection had no comm to take away). Making it ultimately arbitrary and misleading to include it in the countdown.
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