#61566: "Options for less info about everyone's deck of cards"
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# | Status | Votes | Game | Type | Title | Last update |
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• Por favor, copia/pega el mensaje de error que ves en tu pantalla, si hay alguno.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• Por favor, explica lo que querías hacer, lo que hiciste y lo que pasó
• ¿Qué navegador estás usando?
Google Chrome v98
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v98
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Qué navegador estás usando?
Google Chrome v98
• ¿Qué había en la pantalla cuando se quedó bloqueado? (¿mensaje de error?, ¿pantalla en blanco?, ¿una parte de la interfaz del juego?)
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Qué navegador estás usando?
Google Chrome v98
• ¿Qué parte de las reglas no se ha respetado en la adaptación de BGA?
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿La infracción de las reglas es visible en la repetición de la partida? Si es así, ¿en qué jugada?
• ¿Qué navegador estás usando?
Google Chrome v98
• ¿Qué acción de juego querías realizar?
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Qué es lo que trataste de hacer para activar esta acción del juego?
• ¿Qué sucedió cuando lo hiciste (el mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v98
• ¿En qué etapa de la partida ocurrió el problema (cuál era la instrucción actual del juego)?
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Qué sucedió cuando trataste de hacer una acción de juego (mensaje de error, mensaje en la barra de estado del juego, ...)?
• ¿Qué navegador estás usando?
Google Chrome v98
• Por favor, describe el problema de visualización. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Qué navegador estás usando?
Google Chrome v98
• Por favor, copia/pega el texto mostrado en inglés en lugar de en tu idioma. Si tienes una captura de este error (buena práctica), puedes usar Imgur.com para subirla y copiar/pegar el enlace aquí.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Está este texto disponible en el sistema de traducción? Si es así, ¿ha sido traducido hace más de 24 horas?
• ¿Qué navegador estás usando?
Google Chrome v98
• Por favor explica tu sugerencia de manera precisa y concisa para que sea lo más fácil posible entender lo que quieres decir.
I never thought I would say this about a game but I think we are given too much info about everyone's deck by default.
By all mean I like it, but it should be possible to have less info and less info should actually be the default.
Automobiles does something like that: you have options to either get an rough estimate of how many cubes are left in everyone's bag or you can have the precise number or you can have the details about your own bag but limited info about other player's bag or you can have the full info.
In turn-based games, you can in theory reconstruct that information to know what you have in your draw pile and what everyone else as in in draw pile + hand but we shouldn't be force to have all that info, especially in real time game.
As a side note, some labels should be changed when looking at other players deck since we can only see "draw pile + hand" as a whole for the other players.
• ¿Qué navegador estás usando?
Google Chrome v98
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Again I see what you mean, but I think the problem is what/where is the limit of helpers?
A player told me: "On a digital support, as long as the information is public or tracable you should be to access it easily."
At first I didn't agree with him - it was about displaying live scores - because I liked the feeling in my first GWT games discovering the score at the very end without having a clue of everyone's VPs.
But when you think about it, you will still have players who will count/list everything even without helpers so... let me do the work for everyone :p
On another hand, I like the idea of "no helpers for anyone" it's just like the Live Scoring off option - even if programmers could still add browsers scripts.
I may add this as a game option if popular.
Lastly, for your side note, it's already "deck and hand" label/button for other players ;)
But yeah, as a generic rule, in turn-based mode anyway, you should be able to see easily what you can reconstruct painfully so as not to favorize players who bother to note everything. This is a point I have defended for various games :D
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