Park Life
Vende paraguas cuando esté lloviendo, helado cuando apriete el calor, té y café cuando haga biruji, cometas cuando sople mucho viento y mascarillas cuando haya niebla.
Park Life es un juego de bazas con 5 palos basados en el tiempo. Pero los clientes son astutos, por lo que solo el comerciante con el precio más bajo hará la venta. La carta de menor valor del palo gana la baza, pero también vale menos puntos al final. También tienes costes de oportunidad. Cada venta te da la sensación de querer volver a casa, así que descartas las cartas extra bocabajo cuando ganas una baza. Puedes hacer ventas pequeñas rápidamente, pero te irás a casa antes que los demás, lo que les dará la oportunidad de hacer grandes ventas por su cuenta.
Esta equilibrada economía de acción de gestión manual evita la información perfecta y llena Park Life de ricas opciones. ¡El comerciante que haya ganado más dinero al final del juego gana! Para el modo individual y cooperativo, se necesitan objetivos de puntos establecidos para ganar.
Número de jugadores: 1 - 8
Duración de la partida: 11 mn
Complejidad: 2 / 5
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Juega Park Life y 959 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Sumario de reglas
How to Play
1. Sale (a ‘trick’)
Starting with the first player and proceeding clockwise, each player plays a card from their hand.
2. On Suit:
The first card played and other cards matching its weather are called on suit. You don’t need to play on suit if you don’t want to!
3. Determine the Winner
The lowest valued card on suit wins the sale. Ties are won by the last player to play the lowest value on suit card.
4. The winner scores their card:
When you win a sale, you keep the card you played as points equal to its value. Place it in front of yourself.
5. Losers Discard Cards Played
Each player who lost the sale discards the card they played.
6. Winner Discards From Hand
When you win a sale, discard cards from your hand equal to the number of Discard Icons on the card you won, face down.
7. Pay what you have:
If you don’t have enough cards to discard when you win a sale, it’s okay. Simply discard the cards you have left in your hand.
8. Next Sale:
The winner of the sale goes first next sale (taking the train marker).
- If the sale’s winner now has no cards in hand, the next player clockwise with cards in hand goes first.
- Players with cards continue to play until everyone has no cards in hand.
- If everyone has no cards in their hands, proceed to scoring.
Alone?
If you’re the only player that in your hand, you play sales without competition. You must still discard cards after each sale as normal — you don’t simply win every card leftover in your hand.
Next Round:
- Shuffle the deck and discarded cards together. DO NOT SHUFFLE POINT CARDS PLAYERS WON!
- Deal each player new cards based on the chart on page 3.
- The winner of the last sale of the last round goes first.
Scoring and Winning
Sort:
After 3 rounds, players sort their numbered cards into piles of suits, with wild cards in their own pile, and then put set collecting cards aside their suit piles.
Numbers:
First sum all the points for all the numbered cards.
1x Set Cards:
Then, add the points for sets. For each 1x Set card, score 1 point for every card you won that shows a matching icon, including itself, other matching set collecting cards, and each wild card.
Neighbor Set Cards:
For each Neighbor Set card, score 1 point for every card your neighbors won that shows a matching icon, including wild cards.
Sum:
Highest score wins the game.
Tie?
If tied at the end of a game, the tied player who won the latest sale wins the game.
Solo or 2p Co-op Rules
Solo Deal:
Each round, deal yourself two hands of 12 cards. Keep each face up. Play each like different players taking turns in a circle. Each hand has its own score area.
Co-op Deal:
Each round, both players draw 12 cards. Players can’t show or talk about cards in their hand.
On Suit:
You must play on suit if able. If you don’t have a card on suit, you may play any card, but cannot win the sale.
Wilds:
Wild cards count as on suit for every suit. You may play them during any sale, but if you don’t have any other cards on suit, you must play a wild if you have one. Last tied card wins the sale.
Table Talk:
In co-op, you cannot discuss the cards you have in your hand. (Beginners may talk freely).
Winning Solo/2p Co-op
After the third round, count each player or hand’s score! The lowest score is the team’s final score.
- Score 45+ Not bad!
- Score 55+ Good job.
- Score 65+ Wow!