Sail
¡Trabajad juntos para navegar por alta mar y evitad el amenazador Kraken!
Sail es un juego único de bazas para dos jugadores con límites de comunicación. De forma cooperativa, juega diferentes combinaciones de cartas para navegar en tu nave. Un jugador comienza la ronda jugando una carta y luego su compañero hace lo mismo si puede. Dependiendo de las combinaciones de íconos en las cartas, tu barco avanzará, se acercará al ganador de la baza o realizará otras acciones.
¿Podrás jugar estratégicamente para moverte por el mapa sin hablar con tu compañero de tripulación? ¡Tienes un tiempo limitado antes de que el Kraken te atrape!
Número de jugadores: 2
Duración de la partida: 28 mn
Complejidad: 2 / 5
Juega Sail y 960 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Juega Sail y 960 otros juegos en línea.
No es necesaria ninguna descarga - juega directamente desde tu navegador.
Con tus amigos y con miles de jugadores del mundo entero.
Gratis.
Sumario de reglas
Overview
This is a Co-operative game across 5 rounds, but should be finished earlier!
Turn
At round start, pick a card to exchange with your teammate
A Lead player is selected to start, they can play any card, the teammate must try to play a card of the same colour
Whoever plays the highest value card of the lead colour wins the trick and advances their trick counter
The cards have symbols on them, depending on the pairings you create with your trick different actions may occur
Only 6 pairs depicted on the player aid will perform a specific action
Kraken Damage
Some combos will provoke an attack from the Kraken, as well as moving into a Kraken space
Either way, reveal the top card of the Kraken Deck to its discard pile
If this is the Kraken Card, move the Kraken meeple clockwise on its track, then put the Kraken card at the bottom of the Kraken Deck
If the Kraken Deck only ever contains 1 card (The Kraken Card) or the Kraken meeple reaches the final space, the team loses!
Round End
The round ends when a player wins 4 tricks
The ship takes damage equal to the value of the Kraken meeple
Advance the round tracker and reduce the trick count to 0
Shuffle all player cards to start the new round
Sailing Hazards
There are three hazards on the map
Islands - The ship cannot move on to these spaces
Kraken - The ship may move on to these, but takes damage
The Great Unknown - The ship cannot move off the edges of the map
Game End
If the players reach the End token on the map, they win!
If the players have not reached the End token by end of Round 5, they lose!
If the players have not passed the First Storm by end of Round 2, they lose!
If the players have not passed the Second Storm by end of Round 4, they lose!
If the Kraken Deck only has one card (The Kraken Card), they lose!
If the Kraken Meeple moves into the Dead space, they lose!
If the win condition and a lose condition happen at the same time, they win!